Gaming Ambassador NES games display

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It's perfectly fine in normal NES resolution. Oh and I have a german PAL 3ds and super mario bros is NTSC, just listen to the music:
[youtube]RbW0qBmveqI[/youtube]
You'll notice the PAL one is faster, you'll notice that you have the NTSC version because of the slower music.
 
skawo96 said:
Blaze163 said:
I'm simply suggesting that it's a waste of screen space having half the display as black. Wouldn't take much to give us a full screen option. Also, is it just me or is Zelda 2 somewhat laggy? Never played it on an original NES before, was it always like that?
So you want to do this?
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I mean, that's effectively stretching a 4:3 video into 16:9. It doesn't look too bad...but doesn't look too great.
Not criticising, but I'm really fine without that feature.

Looks better to me when it's enlarged. And it seems odd that Nintendo, a company which released the DSi XL because they were worried the small screen size would mess up the eyes of their elderly demographic, should release 10 games where half the screen is unused, forcing us to squint. I'd have at least liked the option for full screen. Maybe it'll be included with the 'full' versions later in the year. But that just raises the question of why its necessary for Ambassadors to be given a rush job version. Yeah, I know we get the full versions later for free. But this is supposed to be Nintendo's way of making the early purchase worth our while and they seem very half-arsed about it.
 
It's about the aspect ratio. DSiXL didn't stretch DS games into widescreen, did it? Without forcing a different aspect ratio, the game screen is as big as it can be.
 
skawo96 said:
It's about the aspect ratio. DSiXL didn't stretch DS games into widescreen, did it? Without forcing a different aspect ratio, the game screen is as big as it can be.

Nintendo are perfectly capable of making the games look OK in full screen. There's no excuse. They just couldn't be bothered.
 
Fullscreen would be simply wrong IMHO, but they could have cut off the redundant 15 oder 20 scanlines from the top. No consumer CRT TV displayed the top lines, that's why absolutely no videogame displayed anything of value in that area (before LCD TVs came up).

Cutting off that top scanlines in 3DS would result in a proper 4:3 and in a little bit larger scaled screen.
 
If a full screen stretch was implemented, the pixels would be uneven. It would look a lot better if the hight was left at 100% with a tiny black border and the width to 150%, the pixels would be evenly spaced and the image wouldn't warp as much. however, nintendo wont do it that way.
 
Blaze163 said:
skawo96 said:
It's about the aspect ratio. DSiXL didn't stretch DS games into widescreen, did it? Without forcing a different aspect ratio, the game screen is as big as it can be.

Nintendo are perfectly capable of making the games look OK in full screen. There's no excuse. They just couldn't be bothered.

You make it sound like they have all the time in the world. There are many many more projects going on in the company, and projects have deadlines. They can't just drop what they're doing to fix these little problems that don't matter in the long run.
 
DiscostewSM said:
Blaze163 said:
skawo96 said:
It's about the aspect ratio. DSiXL didn't stretch DS games into widescreen, did it? Without forcing a different aspect ratio, the game screen is as big as it can be.

Nintendo are perfectly capable of making the games look OK in full screen. There's no excuse. They just couldn't be bothered.

You make it sound like they have all the time in the world. There are many many more projects going on in the company, and projects have deadlines. They can't just drop what they're doing to fix these little problems that don't matter in the long run.
Nintendo's a big company, they don't put all of their branches and all of their time into one project, they could very well fix these things with little effort.
 

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