@Shubshub has been nagging me for ages to hop onto the 3DS Homebrew scene. @Another World is always banging on about it on Twitter. @spinal_cord says I'm late to the party, and.. well.. they're all right. Better late than never, I suppose! Game List The following games are currently available as 3DS Homebrew. Click on through to the download page, and it should be fairly obvious where the download is. Roland Eats a Stale Biscuit - A curiously difficult puzzle game. Micro Clampett - A colourful platformer. On a Space Shooting Trail - A fast paced Horizontal Shooter. Flappadiddle-Doo - A flapping platform adventure. Franken Hopper - A deadly flaming platformer. Squashly Boop - Booping for Points Blockman Gets Retro - A Dot-Munching puzzler. NeoPlat Blast - A frantic single-screen Platformer. The Link Janitor - A gentle colour-linking puzzle game. Pogo the Fridge - Hop and Squish the rebellious fruit. Radial Warning - Chaotic shooting in a dish Might of the Balls - Paint the tiles red. (well, more a sort of orangey colour..) Generic Snake Clone - A generic Snake clone. Centipong Rebound - Colourful ball-bouncing insanity. Quadoban 2 - Curious Crate Shifting If at any point I forget to update this list, you can find all the available 3DS Homebrew games on my site via this link. -=-=- What is AGameAWeek Over the past .. far too many years, I've been developing AGameAWeek. For the most part, I try my best to stick to a schedule of one game each week, although when busy or resting or any number of other excuses, I don't always achieve that goal. Since August 2008 I've created over 300 games under the AGameAWeek name, ranging from obscure little platformers, to crazy space shooters, bizarre puzzle games, and more. With each passing game, I'm learning more and more, and getting faster at what I'm able to achieve within such a short timeframe. Whilst I might still occasionally putter out "Generic snake clone of the week", there are other times when I can make a 300 stage Picross clone, or a 1000 level dungeon crawler, or a sadistically difficult 80 level Sokoban-styled puzzler. A lot of the games I create are highscore-battlers, simply because those are the types of games that I enjoy playing most often. Feel free to share your best scores with your friends, and become the ultimatest bestestest player!! All games so far are available at AGameAWeek.com. There are many to browser through for Windows, a bunch for HTML5, a selection of Original DS Homebrew, some for Mac, Linux and AndroidTV, as well as a few iOS game, too. Soon there will be 3DS, too! Hopefully you can join me for the ride. -=-=- Original Post (I've come a long way in a short time!) Over the past few weeks, I've been rewriting chunks of my AGameAWeek C++ Framework so that it can be used to compile projects for the 3DS, and after mountains of tweaking and poking and prodding, I'm finally starting to see a fairly decent result. Right now I'm battling with memory limitations, and trying to figure out the fastest way to draw oodles of stuff on the screen, and will then need to work on audio, but as of about an hour ago, I was finally able to get a nice little test game up and running on the system. Things to ignore in the above video. 1. My inability to play the game well using just one hand. 2. The sound of the washing machine doing a full-spin. 3. The sounds of my mother hammering together a small set of shelves! Things that need to be fixed. 1. I have no idea why the font is so weirdly squished together. Something's up with the kerning, and I need to look into it. 2. There should be a background, but my buffer code hasn't been integrated, yet. 3. There's no audio, unless you count the hammering and the washing machine. These sounds will not be in the final game! Things to be happy about. 1. That's a mostly-working game! 2. That's a normal everyday AGameAWeek game, so any and all future AGameAWeek games will hopefully be just as portable to 3DS. 3. Coming Soon - AGameAWeek!!!