Any fix for adrenaline black screen when plugins of vita are enabled?
The problem is with plugins, not adrenaline. So the fix has to come from the devs of the plugins that you use
Any fix for adrenaline black screen when plugins of vita are enabled?
Did you make sure to update it? (The usb plugin in the update should also be added along with adrenaline plugins)How connect to USB ? On ubuntu via vitashell it work but not via adrenaline
i have tried placed the usb plugin at my base game id or kenrel and it crashDid you make sure to update it? (The usb plugin in the update should also be added along with adrenaline plugins)
The usb plugin goes with adrenaline, so put it both in the same folder. (You also don't have to add it to taihen)i have tried placed the usb plugin at my base game id or kenrel and it crash
I hope next update that this can be added, these are in ppsspp so, maybe this too.
https://sourceforge.net/projects/xbrz/
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Yes. Well EPSXE ps1 emulator does support the XBRZ filter, and ppsspp emulator also supports XBRZ, so you can see for yourself with those emulators. If it can be put on adrenaline, that be nice. Just be warned, i don't think it was made for 3D games, (using polygons) Just 2d sprite games.4xBRZ looks so good to me !
that for both psx/psp on our vita's would be fantastic.
btw. do you know whether there is a way to keep the psx/psp games categorized whilst in adrenaline's psp emu ?
whenever my vita goes to sleep mode and when i turn it back on , the categorized folders go back to normal which is just the whole list of the games psp/psx etc.
which is annoying for me to find the specific game i'd like to boot, i know save states would be the quickest way, but i do not use that.
would some plugin do the trick for me ? (like do they at least stick?) i know there is a plugin for categories.
Do we know if TheFloW is even aware of the issue? I see no mention of it on his Twitter.Well you must be the only person then or a have a super ultra version of a Vita/PSTV, as V4 is confirmed to have framerate issues on both devices.
I remember him saying he is taking a break from Vita stuff for a few months so I assume even if he knows this isn't going to be fixed for a while unless someone else changes something in the github and compile it for us.Do we know if TheFloW is even aware of the issue? I see no mention of it on his Twitter.
Do we know if TheFloW is even aware of the issue? I see no mention of it on his Twitter.

Try bust a groove, the game lags and matching with the rhythm is impossible. It was the only game i made with the psx2psp converter. Still i doubt is adrenaline's fault anyway, just bad emulation compatibility on sony partTheFlow released the source for Adrenaline, if someone wants to try and fix the issues instead of just waiting for TheFlow to return from a break then they're free to do so
I can say I haven't really experienced any framerate issues on v4, but I haven't really played any games where it might be super noticeable either.


