AC:CF Animated Avatar

Discussion in 'GBAtemp Art Studio' started by gumbyscout, Nov 28, 2008.

Nov 28, 2008

AC:CF Animated Avatar by gumbyscout at 6:58 AM (1,278 Views / 0 Likes) 7 replies

  1. gumbyscout
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    Member gumbyscout GBAtemp Regular

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    So randomly I had the urge to go and make a animated avatar of my animal crossing character walking. So I dropped purple patterns down a "track" and walked along it while using Wiird to get a screen shot of every 15 frames or so. Then I cropped the animation and set the layers to replace (i'm using gimp by the way). I then had to make a grass tile so that I could have something for the character to walk on. I then mapped the tile to a animated sphere, streched it, and then added those animations to every frame of the walking animation. I'm not very satisfied with the results, and I was wondering if anyone know of any way to merge two animtions with the same number of frames, or to add a background to all frames, or how to improve it in any way.
    [​IMG]
     
  2. Ducky

    Member Ducky QUACKJECTION!

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    I like it.. but if your into editing it more and such , i'd suggest using image ready .. or asking someone to make it for you (*cough * I know a lot about this crap *cough * )

    ...Yeah.
     
  3. gumbyscout
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    Member gumbyscout GBAtemp Regular

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    But for someone to make it, i'd need to get cleaner screen captures...The screen shots where too blury so the purple of the patterns on the ground bled into the border of the character. I'd have to send the animation to someone with it having a better color or just send the current one.
    [​IMG] -grass
    [​IMG] -walk
     
  4. War

    Member War Take it easy~

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    Is there really a Majora's Mask in CF? o-o
     
  5. Psyfira

    Member Psyfira Credit: 0ml. Insert tea to continue

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    What on earth are you're talking about? There isn't much wrong with this avatar, the character's great, he's just fine as he is [​IMG] And The Gimp seems to have done a decent job; can't pick holes just because it hasn't got Adobe written on it.

    Back on topic: The ground is moving too fast. That's why it looks odd; look at each single step the character takes and compare that to how fast the grass whizzes by. Slow that down a lot (you can change the speed of the sphere you used right?) and I think it'd work. Don't stretch the grass tile, it'd look sharper and a lot clearer at it's proper size (paste 4 together to make a big one if you need a larger tile).

    Only other comment would be about the colour of the grass; the character's really bright and colourful, but the grass is a dull blue-grey and it doesn't really go. That one might just be me though.
     
  6. gumbyscout
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    Member gumbyscout GBAtemp Regular

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    It wouldn't let me choose a revolution speed, and If i mapped it to a cylinder it wouldn't be animated. On top of that, anything it mapped it to would be stretched, it'd probably look better if someone manually mapped it to a cylinder and then spun it.

    And the grass is actually that color with the character [​IMG], it was overcast and it is fall [​IMG].
    [​IMG]
     
  7. Prime

    Member Prime GBAtemp Psycho!

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    The speed of the floor is moving a little fast I think.
     
  8. gumbyscout
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    Member gumbyscout GBAtemp Regular

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    [​IMG]
    Here's a better walk, this time I used a white background and didn't delete it out...I also turned alpha blending on in Wiird, I think it made the edges less blurry...
     

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