Hacking A few in depth questions requiring pro to answer

  • Thread starter Thread starter player0
  • Start date Start date
  • Views Views 1,342
  • Replies Replies 6

player0

Well-Known Member
Member
Joined
Sep 2, 2006
Messages
208
Reaction score
10
Trophies
2
XP
491
Country
Sorry I lost track of the hacking scene for a while (my system has been working good, so a bit lazy on reading news), time to catch-up now.

If anyone is kind enough, please share your thoughts or at least point me into the right direction, thank you.

1. Is 002 error in fact a failed anti-backup checking by Nintendo?

2. Has the checking of 002 routine existed for long or just inside new IOSs used by the system through recent system updates?

3. What caused the 002 error? What had the backup launcher with 002 fix done to avoid 002 for good?

4. What stops 003 error from happening in the future?

5. Can I assume that hardmod is way better than softmod because it is theoretically undetectable (except the 001 error which has been fixed)? Unlike softmod, a simply checking for any non authenticated cIOS exist in the system will be busted.

6. Some ISOs can play after patching to use IOS249, why does it help?

7. Homebrew/backup for 3.4 is realized by installing IOS16. If a future update includes a signing bug fixed IOS16 and a 3.4 system without HBC/cIOSs installed has applied that update, is it true that no current method can help that system to run homebrew/backup?
 
player0 said:
Sorry I lost track of the hacking scene for a while (my system has been working good, so a bit lazy on reading news), time to catch-up now.

If anyone is kind enough, please share your thoughts or at least point me into the right direction, thank you.

1. Is 002 error in fact a failed anti-backup checking by Nintendo?
NO, 001 is anti-backup, 002 is ANTI-CHIP, but it coincidentally turned out to be trickier for softmods, and yes it is fail.
the idea behind it was that it prohibited you from using update-blocking, whatever method of that you chose.


2. Has the checking of 002 routine existed for long or just inside new IOSs used by the system through recent system updates?
002 checks for certain things and exists in the main.dol and other related "dols"

3. What caused the 002 error? What had the backup launcher with 002 fix done to avoid 002 for good?
its just a check, it checks to see if you have certain IOS installed, if it can reload to them, and if your system region matches (I believe)

4. What stops 003 error from happening in the future?
um....dumb luck?

5. Can I assume that hardmod is way better than softmod because it is theoretically undetectable (except the 001 error which has been fixed)? Unlike softmod, a simply checking for any non authenticated cIOS exist in the system will be busted.
hardmod is now only marginally better, and really, if youre not gonna go d2pro, just softmod

6. Some ISOs can play after patching to use IOS249, why does it help?
they play better with that patch THROUGH THE LOADERS, because the loaders use/force 249

7. Homebrew/backup for 3.4 is realized by installing IOS16. If a future update includes a signing bug fixed IOS16 and a 3.4 system without HBC/cIOSs installed has applied that update, is it true that no current method can help that system to run homebrew/backup?
there is a non-public method that team twiizers use to install hbc and dvdx, if they made it public it could be used, and surely someone else will find something too
 
Wow! You have all my questions answered, nice!
Although your answers inspired me to come up with more questions, but I think I am satisfied for now
 
The 002 error is only little backup protection, it seems it only checks if the game is started by the disc channel. People with cioscorp(that's just all IOS replaced by backup cIOS, handy for people without modchip) don't get the 002 error in the disc channel ==> it doesn't check in any way what IOS or firmware is installed.

The 002 error can be fooled by loading the games from the disc channel, or if you use a loader, by patching the main.dol with a little pattern. ==> If nintendo releases a 003 error which is similar to 002, you need to find the new pattern for the loaders, and the disc channel loading may not be changed.
 
WiiPower said:
The 002 error is only little backup protection, it seems it only checks if the game is started by the disc channel. People with cioscorp(that's just all IOS replaced by backup cIOS, handy for people without modchip) don't get the 002 error in the disc channel ==> it doesn't check in any way what IOS or firmware is installed.

The 002 error can be fooled by loading the games from the disc channel, or if you use a loader, by patching the main.dol with a little pattern. ==> If nintendo releases a 003 error which is similar to 002, you need to find the new pattern for the loaders, and the disc channel loading may not be changed.

Yes, I have the same thoughts as you (or because thats the fact?). 002 error is more like an anti-softmod thingy.
In fact I never had 002 error by launching my games from the disc channel (the system is chiped).

Humm, so the 002 fix is just an on the fly patching of main...I dont feel positive that this can solve the problem for good.
 

Site & Scene News

Popular threads in this forum