Gaming A Basic Guide on How to Create AR codes

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Hehe Moo,
i tested the code for you on the first scene (stage 1) it works like a charm
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well.. i am not sure about the other stage
anyway, good job
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appreciate what you have done

mrfatso,
nevermind.. we will try something else tomorrow

Dr.Stiles,
no wifi codes
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Hehe Moo said:
EVERYONE! I'VE JUST MADE MY FIRST MOON JUMP CODE!
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CODEMetal Slug 7 (U)

Hold B to Moon Jump

94000130 FFFD0000
120F855E 0000012C

Can someone test it for me please?

NOOOOOOOO, I am so jalous about you know
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moon jump codes is the one thing I don't understand
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Hehe Moo said:
EVERYONE! I'VE JUST MADE MY FIRST MOON JUMP CODE!
smile.gif
smile.gif
smile.gif


CODEMetal Slug 7 (U)

Hold B to Moon Jump

94000130 FFFD0000
120F855E 0000012C

Can someone test it for me please?

the characters just suddenly appear at the top of the screen. not quite a real moon jump???
 
elixirdream said:
Hehe Moo,
i tested the code for you on the first scene (stage 1) it works like a charm
smile.gif

well.. i am not sure about the other stage
anyway, good job
smile.gif
appreciate what you have done

mrfatso,
nevermind.. we will try something else tomorrow

Dr.Stiles,
no wifi codes
smile.gif


Lol, there's the single player for multiplay.

dsrules said:
Hehe Moo said:
EVERYONE! I'VE JUST MADE MY FIRST MOON JUMP CODE!
smile.gif
smile.gif
smile.gif


CODEMetal Slug 7 (U)

Hold B to Moon Jump

94000130 FFFD0000
120F855E 0000012C

Can someone test it for me please?

the characters just suddenly appear at the top of the screen. not quite a real moon jump???

You're slack dsrules... Spoilsport. Lol.
 
polle123, it's quite simple really:

The lower the DEX value, the lower your character is on the floor.

So in other words: The higher my character jumps, the higher the DEX value. Basically, I added a B button activator to activate a high jump. Try it.





@mrfatso: With your code you should have 12 at the start rather than 02, as it is 0000270F
 
Hehe Moo,
moon jump? hmmm i think the best is rephrase your code to
HOLD B to float.....
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Berthenk,
the address i gave you is the exact address for jump and movement
and the value i gave you is the exact value you need
i asked you to refer to the .dat for the code types..
actually all you need to do is replace the address and value of the existing codes in the .dat and it will be a jump and movement code for all characters
 
Hehe Moo said:
o_O what's the difference elixir?
on a real Moon Jump code, when you push jump, your character can jump higher than normal (you could see your character jump), but on yours, when push jump, your character just warp to the top of the screen without seeing him jump....that's more like a Y-Axis hack, but the real moonjump should be near that address...
 
dsrules said:
Hehe Moo said:
o_O what's the difference elixir?
on a real Moon Jump code, when you push jump, your character can jump higher than normal (you could see your character jump), but on yours, when push jump, your character just warp to the top of the screen without seeing him jump....that's more like a Y-Axis hack, but the real moonjump should be near that address...

Any chance you could teach me how to make that dsrules? It'd be great if I could make it jump properly
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take a look at that address then jump and see if any values near that address changes when you jump,
to test the code, lock the value for the code, then Jump (not before the jump) to see if there's any effect.

try increase the address by 6 for moon jump (jump once) or by 8 for moon jump (can be jump inf times while in air), the hard part might trying to get the actual values, try test it on your nds.

does it jump only once to reach the top of the screen then fall consider a moon jump? or jump inf times while in the air consider a Moon Jump???
 
Moo,
dsrules explaination is pretty clear and i don't touch moon jump so follow dsrules advise...... your code is like a Y axis (vertical) hack... in other word it is a teleportation code~!

why say hold b to float.. have you every try holding B? your character can eventually float and walk while holding B....

dsrules,
by the way can you explain what is a moon jump to you?... for me a moon jump is when you jump you can jump very high such as out or top of screen?
 
elixirdream said:
dsrules,
by the way can you explain what is a moon jump to you?... for me a moon jump is when you jump you can jump very high such as out or top of screen?
hahaha..I'm not sure, that's why I asked, becuz in some Moon Jump codes I've tried, after you jump high in the air and as you fall, you could jump again (inf times) while in mid-air....
but in some codes, you are only able to jump high once and after you release the Jump button then you fall to the ground (does this conside a high jump or jump higher code?). or make it simple, both can be call a Moon Jump?

Hehe Moo, great job on finding the Y axis as the real Moon Jump address usually is only a few addresses away from it.
 
Hehe Moo said:
polle123, it's quite simple really:

The lower the DEX value, the lower your character is on the floor.

So in other words: The higher my character jumps, the higher the DEX value. Basically, I added a B button activator to activate a high jump. Try it.


@mrfatso: With your code you should have 12 at the start rather than 02, as it is 0000270F
 
polle123,
what do you mean by adding a jump? i am moon jump nuts... please elaborate a little

dsrules,
according to my research, some say it is "infinite jump" but i would include a character can jump very high such as to the top of the screen as well...
since there isn't a very clear guideline or definition so a moon jump to me is "infinite jump" and "super high jump"

games like castlevania would be intersting especially they have second jump. based on the definition "infinite jump", if we use a code to enable infinite second jump; the jump would become a moon jump.
once again i would take a look at castlevania for learning more about moon jump

Personally i think this is a good discussion topic for moon jump, maybe i should start practice some moon jump codes
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Moo,
seriously great effort
 
Yeah, I agree. Good Job!
yaynds.gif
I wish I could code, all I do is come up with ideas. Thanks for working so hard for me Berthenk. I wish I could start coding, so I can contribute to this thread other than coming up with ideas. I checked the first post by curley, which was pretty good, except... When I went to choose my emulator it didn't come up. Just for reference, I think it's called NO$GBA, and when I tried running it WITHOUT emucheat, it said It can't find the save file and for me to reset. So annoying. :/ So I reset it and the same thing came up again and again... Please help.
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Dr.Stiles said:
Yeah, I agree. Good Job!
yaynds.gif
I wish I could code, all I do is come up with ideas. Thanks for working so hard for me Berthenk. I wish I could start coding, so I can contribute to this thread other than coming up with ideas. I checked the first post by curley, which was pretty good, except... When I went to choose my emulator it didn't come up. Just for reference, I think it's called NO$GBA, and when I tried running it WITHOUT emucheat, it said It can't find the save file and for me to reset. So annoying. :/ So I reset it and the same thing came up again and again... Please help.
wacko.gif


Uuhh... try downloading NO$GBA 2.6... if you already have, run NinjaTown on it.

2iqhh8o.jpg
 
Hehe Moo said:
polle123, it's quite simple really:

The lower the DEX value, the lower your character is on the floor.

So in other words: The higher my character jumps, the higher the DEX value. Basically, I added a B button activator to activate a high jump. Try it.





@mrfatso: With your code you should have 12 at the start rather than 02, as it is 0000270F
 
mrfatso,
don't give up, i will find you a game that you can render

Hehe Moo,
maybe Dr.Stiles need to pay other thread such as no$gba help thread a visit
hahaha..one thing press F11 - Emulation Setup
change the NDS - Cartridge Backup Media to AUTO and see whether you can SAVE the game then
 
Hehe Moo, how's the Metal Slug Moon Jump going? or you want me to post the code??
 
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