Not all of us are nasty and not all of us are kids personally I'm board of waiting but still respect the work devs, ect have done so anything is welcome
Not my fault. Nevertheless, kudos for maintaining control.please stay on topic
if you go off topic or reply to an off topic post again, you expose yourself to a warn level increase and/or a suspension
thanks
I think so. After all, Loadiine is .elf based already (which I previously thought untrue), so it probably has to do with the size limit (smirk). I think loading time may have some part in it, I'm not sure if .elf can be read faster.so an elf loader is the only way to get around the size limit on apps for 5.5.0?
If you take over PPC kernel, you can run .elf files and modify RAM too.what i don't understand is would an elf loader be able to launch directly in userspace after the entrypoint exploit? or does it need access to ram? excuse my ignorance if i'm way out in left field here.
In theory, if you upgraded to supervisor mode, I think that would also work, even though a good kexploit > supervisor mode.so basically a kexploit is needed first.
Forgot to mention this: .elf files can be loaded at any memory address by the kernel, meaning it is actually probable at best to activate certain parts of memory by the .elf if you have sufficient permissions.so basically a kexploit is needed first.
im on 5.5.1 tried pong black screen?I post the links for 5.5.0
Hello World: http://jasper.debug-it.nl/wiiu/helloworld550.mp4
Pong: http://josamilu.de/wiiu/2/pong.mp4
Picture Drawing Test (the picture is only on the tv, not the gamepad): http://josamilu.de/wiiu/imglib.mp4
Keys Test: See there
im on 5.5.1 tried pong black screen?

Yes. I can send you my code if you remind me tomorrow.Is here anyone who got the Socket thing to work? For me it freezes when the Wii U is about to receive or to send data and I really don't know why. The example from the example dictionary also freezes, in case you suggest this.
Is here anyone who got the Socket thing to work? For me it freezes when the Wii U is about to receive or to send data and I really don't know why. The example from the example dictionary also freezes, in case you suggest this.
Yes. I can send you my code if you remind me tomorrow.
5.5.0 and 5.5.1 are almost identical. You might as well update to 5.5.1 because of this. The IOSU exploit will work exactly the same way on 5.5.1 as it would on 5.5.0Question, (I'm sorry if anybody else already asked this question) how can I update an original game (with disc) without updating to 5.5.1? Is this even possible? I really would like to stay on 5.5.0 just to be sure..
I mean.. you never know what complications might come with this IOSU Exploit for 5.5.1.. even if it does work on 5.5.1 we don't know if there are differences in working capacity
Is here anyone who got the Socket thing to work? For me it freezes when the Wii U is about to receive or to send data and I really don't know why. The example from the example dictionary also freezes, in case you suggest this.
recv(pc, buffer, 512, 0x20);
int (*socket_lib_init)(void);
OSDynLoad_FindExport(nsysnet_handle, 0, "socket_lib_init", &socket_lib_init);
socket_lib_init();