Hacking 5.4.0 progress

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menu loads the loadiine menu after launcher has installed the elf. Launcher patches coreinit to jump to menu on its exit.

V4 is far more complex than this one, but way more powerful from a development perspective. I have 3 or 4 home brew apps I'm wanting to do at some point...After we get elf loading from the SD card.
 
V4 is far more complex than this one, but way more powerful from a development perspective. I have 3 or 4 home brew apps I'm wanting to do at some point...After we get elf loading from the SD card.
Once this is done and the v3/v4 code is public (for reference), then I'll be doing the same :)
 
Setup an Apache server and see what happens when you load @Onion_Knight 's Loadiine files.
That's all that's really been worked on for the past 2 days, besides that MiiTestU thing.

Is there a guide for setting the Apache server up etc? I've been following this back and forth recently and would be nice to be able to contribute to the scene, if only being slightly.
 
@05sonicblue I do try and open them on the Wii U. I just did it on the PC to show you what i looks like on the gamepad.

There is no pup file. Just index.html

Untitled_zpskjxgyb18.png
[/URL]
 
Put a debug message where I think its failing now..lets find out :-D You'll know you hit it if you see it.
lolol "Failing in the fucking while loop of death :-D" so there you go :p

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it already is:

https://github.com/dimok789/loadiine

I'm waiting for V5. There will be plenty of proper templates of GX2 stuff and its written in C++ so were talking about another level up.
yeah I know the source is up, but i meant working source, so that it can be messed with :) Sure v5 will be awesome to look at once its available, but until then :)
 
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