Hacking 5.4.0 progress

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If you had to change anything for 5.5.0 PRs (https://github.com/wiiudev/libwiiu/tree/master/osscreenexamples/pong) are always welcome friend. :)
Only had to change the makefile, will send a pull request later.

I also made a really simple Button Checker for 5.5.0 . I will also add that to the github, could be a good example for button usage.

If you want to try it out : http://josamilu.de/wiiu/buttonchecker2.mp4

(It worked, directly after I uploaded it, tryed it like 2 times. But now it only freezes for me. Would be nice if you could say me if it works.)
 
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We can acces the socket;rpl Dynamic Librairies, so we can pretty much do a port of TCPGecko or something like that.

A no GUI version of Loadiine that automaticallly launch a title.

1) It loads the "Loadiine" homebrew
2) This version of "Loadiine" contains a version title checker
3) If the title id is in the sdcard or usb hdd it launch the title (SYSLaunchTitle)
4) Enjoy !

This is an idea, a concept, calm down.
 
Last edited by NexoCube,

It worked! At least mostly. So I ran the OSDriver kernel exploit, which has been working. Then I ran your compiled binary through Yellows8's exploit and it sent me back to the Home button menu! When I pressed the home button though, to return to the plaza and wait for the background install, I got a black screen with "Error: 0x00000000" and the console froze, so I had to hard power off. However, when I started it back up, my System Menu now shows 5.5.1U! ^_^ And the console was able to sign in on boot with my NNID, so success! (The question about the error was, was I not supposed to hit the home button and leave it on the Home button menu to install in the background? Please correct if I am wrong in having pressed the home button and if I should have waited on the Home button menu for the install to happen in the background.) But at least I am spoofed! :D
 
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If someone wanted to make a poor man's breakout for wiiu, could he just take that and somehow flip it? then take the part for one of the paddles and make it disappear when collided with and just copy+paste it a bunch of times?

Yes, but to play breakout you really need a better physics engine. Right now the ball can move in 4 directions. :/ I tried doing just as you described (added support for paddle movement in X-axis), before I realized this. For the breakout blocks you can just have a linked list of paddles and iterate through the list in void checkCollision(struct pongGlobals *myPongGlobals), so that's super simple. Hard part would be improving the physics engine to allow for things like variable ball speed and direction depending on the angle and side it hits the paddle.
 
It worked! At least mostly. So I ran the OSDriver kernel exploit, which has been working. Then I ran your compiled binary through Yellows8's exploit and it sent me back to the Home button menu! When I pressed the home button though, to return to the plaza and wait for the background install, I got a black screen with "Error: 0x00000000" and the console froze, so I had to hard power off. However, when I started it back up, my System Menu now shows 5.5.1U! ^_^ And the console was able to sign in on boot with my NNID, so success! (The question about the error was, was I not supposed to hit the home button and leave it on the Home button menu to install in the background? Please correct if I am wrong in having pressed the home button and if I should have waited on the Home button menu for the install to happen in the background.) But at least I am spoofed! :D


You just run the binary file after you run the kernel and it installs it?
 
You just run the binary file after you run the kernel and it installs it?

Yes, it installed the version title spoof.

Just a note for anyone aiming for WUPInstaller. When you do get it running on 5.4, your system menu will freeze completely, (which is different behavior than 5.3.2) but it is still running the install in the backround.

I guess this is what I experienced. So, for larger update installs, after being returned to the Home button menu, should I let it sit there to properly install, or should I press the home button and let it sit on the error screen to install before hard powering down?

(Also thank you very much @wj44 for compiling a working binary! ^_^)
 
Last edited by Ichii Giki,
Does direction and speed make a difference?

The ball has a velocity, this velocity contains speed and directtion, and both of them determine the position of the ball for each frame. when collide happens the simplest thing to do is invert that velocity, which is a vector mathematically.
 
Can't seem to get the spoofer working :(

Everything seems to maybe only be working 1/10 times for me, on 5.4 U
 
Last edited by kardus,
Only had to change the makefile, will send a pull request later.

I also made a really simple Button Checker for 5.5.0 . I will also add that to the github, could be a good example for button usage.

If you want to try it out : http://josamilu.de/wiiu/buttonchecker2.mp4

(It worked, directly after I uploaded it, tryed it like 2 times. But now it only freezes for me. Would be nice if you could say me if it works.)
ButtoncheckerU works on 5.5.0E ! :)
 

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Yes, it installed the version title spoof.



I guess this is what I experienced. So, for larger update installs, after being returned to the Home button menu, should I let it sit there to properly install, or should I press the home button and let it sit on the error screen to install before hard powering down?

(Also thank you very much @wj44 for compiling a working binary! ^_^)

You're not going to have much of a choice. Once you hit the home button, that's all you *can* do is just let it sit there frozen. IIrc, for my smash update, (roughly ~2GB, the largest update) I left the power on for about 3 hours and it installed properly.
 
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Heck yea, I use to write my highscores on my keyboard. Snake 2 kind of jump the shark. ( let you go through walls, who wants that?) What speed did you rock?

Oh boy, good question, lol I don't remember to be honest... It's been so long. But then I said, I played a lot of that game, never said I was GOOD at it ! lol (Ya, I actually sucked)
 
I'm getting kinda confused here.
I've got a 5.4.0 E console. The kernel exploit keeps freezing on black screen in wj44 site but works almost every time on 05sonicblue site,
After running the OSDriver i go back to wj44 site and start loadiine, but it still complains about no ksploit. Are the two kernel exploits not the same?
 
5.4U: Is SSB (or any game) required to run the exploit and loadiine? Also, are these the correct (and only) steps:

Run Exploit
Return to home
Run Loadiine

Appreciate the help. Thank you.
 

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