Renamed it and it gives me a "no kxploit" message
Break out is sweet, also snake, if you could make it to the Nokia 3200 version as close as possible.Well then make a different homebrew game? I was thinking about creating a Breakout clone but I found out I'd have to completely re-write the collision engine.
So far I'm the only person who's really contributed anything noteworthy in Wii U homebrew. I've also worked on the kernel exploit development too (OSDriver race condition + secret write primitive on 5.5+). I don't have enough free time to be the sole developer in the Wii U homebrew scene. Prove to me this can be about more than just backup loading. Step it up people!
You always need to run the kernel exploit first before trying to run things like that.Renamed it and it gives me a "no kxploit" message

But backup loading is the most important part.Well then make a different homebrew game? I was thinking about creating a Breakout clone but I found out I'd have to completely re-write the collision engine.
So far I'm the only person who's really contributed anything noteworthy in Wii U homebrew. I've also worked on the kernel exploit development too (OSDriver race condition + secret write primitive on 5.5+). I don't have enough free time to be the sole developer in the Wii U homebrew scene. Prove to me this can be about more than just backup loading. Step it up people!
that wasn't clever, or funny.But backup loading is the most important part.
You always need to run the kernel exploit first before trying to run things like that.
Don't get emotional mate, you understand how users are, I totally respect your work, but it's sad you didn't continue doing more stuff for wii u (at least as far as I know). It would be great if you provide documentation of what you know about GX2 so people can get into it easier.
Break out is sweet, also snake, if you could make it to the Nokia 3200 version as close as possible.
Break out is sweet, also snake, if you could make it to the Nokia 3200 version as close as possible.



Already ported Pong to 5.5.0I can work on adding 5.5 support to my Pong clone if people are interested. Really want to redo the gfx with gx2 and fix the rendering engine.
Already ported Pong to 5.5.0http://josamilu.de/wiiu/2/pong.mp4
But there is always room for improvement![]()
@FIX94 has made some great progress with GX2 libs: https://github.com/wiiudev/libwiiu/tree/master/examples/gx2thread
In the future Wii U hombrew should move to a more native format though thanks to @ExJam https://github.com/decaf-emu/wut
That's a good idea.![]()
Sorry it's off-topic, but OMG, I love you man ! Nokia 3200 snake was just the best ! Used to spend nights playing this (and no, I'm not sarcastic).
Cool, when making pong how did you decide where the ball goes once it makes contact?
#elif VER == 532
#define KERN_SYSCALL_TBL 0xFFEAA0E0
#define KERN_CODE_READ 0xFFF02274
#define KERN_CODE_WRITE 0xFFF02294
#define KERN_ADDRESS_TBL 0xFFEAAA10
#define KERN_HEAP 0xFF200000

Does direction and speed make a difference?not sure how he did it, but one of the most quick/basic ways to do it is by inverting the ball vector in X axis
Cool, when making pong how did you decide where the ball goes once it makes contact?

