Homebrew Official [WIP] C@VE (5.3.2-5.5.x)

  • Thread starter Thread starter SonyUSA
  • Start date Start date
  • Views Views 27,277
  • Replies Replies 98
  • Likes Likes 29

SonyUSA

We're all mad here
Editorial Team
Joined
May 12, 2006
Messages
1,965
Reaction score
3,455
Trophies
3
XP
6,447
Country
United States
~* C@VE *~

Beta 4.4
Now In .elf Format!

I need -your- help! Help me design some levels!
http://sivland.com/CAVE.html
Send the "code" to me in a PM !
Don't forget to tell me what coordinates you want the player to start at!
(The very first block is at 0,0)


--Beta 4.4--
Level 5 added


You (@) found Hykem's Dog (d) in a deep, dark cave and now must return her to him! Avoid traps (*) and make sure his dog stays full by feeding it food (F) so it doesn't starve to death! Maybe he will be so grateful, that he will bestow upon you IOSU hacks! Search for hidden doors and traps with Y and drink potions (p) to restore your health!



RTFgz57.jpg

F28dvEV.jpg


DPad: Move
X + Direction: Open/Close door
Y + Direction: Search (for hidden traps/hidden doors)
A: Pick up items/Use stairs
+: Feed da puppy!
 

Attachments

Last edited by SonyUSA,
... many people will play the shit out of this now simply to hope for a link at the end or something where they can download the IOSU exploit :P

There isn't much to play lol. You can die on traps or starve the dog to death, but mostly it's just to show you how it works. I want some forum members to contribute levels so it's a community project :3
 
So how many more games about Hykem's IOSU exploit are you gonna make? :p
I'm making a guess the number game, but I'm thinking about adding a touch of IOSU to the mix. ;)
 
So how many more games about Hykem's IOSU exploit are you gonna make? :P
I'm making a guess the number game, but I'm thinking about adding a touch of IOSU to the mix. ;)

This will probably keep me busy until release lol. Maybe after it's out I can use real draw code instead of this ghetto buffer manipulation xP

Edit: and colors!
 
This will probably keep me busy until release lol. Maybe after it's out I can use real draw code instead of this ghetto buffer manipulation xP
But... can't you already? There's at least Loadiine GX2 which shows that it's possible but then again it uses SDK stuff lol
 
Great work Sony, can you please explain what build environment your using/how you set it up? I'm currently studying c at uni and would love to get into homebrew for the wiiu.
 
Great work Sony, can you please explain what build environment your using/how you set it up? I'm currently studying c at uni and would love to get into homebrew for the wiiu.

Grab libwiiu, there is a guide on here for setting it up, and libwiiu comes with a bunch of good examples in the osscreenexamples folder to pull apart :)
 
  • Like
Reactions: josamilu
You are having way too much fun messing with the whiners. Haha. When you guys do release all the stuff you've been working on, it would be funny to see it released in one of these games. It will keep them tied up and not spreading useless posts all over. How's your code learning going by the way?
 
You are having way too much fun messing with the whiners. Haha. When you guys do release all the stuff you've been working on, it would be funny to see it released in one of these games. It will keep them tied up and not spreading useless posts all over. How's your code learning going by the way?

lol, play the game then you can tell me how it's coming xP
 
  • Like
Reactions: Mattmatic
Your games seem to have a reoccurring theme. How much different is Mouse Trap from this game? That old windows game.

rodents_revenge.png

It's actually based on super duper old games called Hack/Nethack and Rogue (which came later). Modern versions are called Rogue Clones... so this is a Rogue clone :)
 
Last edited by SonyUSA,
  • Like
Reactions: pastaconsumer

Site & Scene News

Popular threads in this forum