Turns out that wasn't the case. It was a rumor started by somebody based on something else that happened.
Any details? We never heard what the actual issue or cause was, or why it's related to nesDS and not any of the other hundreds of homebrew. It always seems so fishy to me, like people hear about it and then leave nesDS running and get the same sort of issue they'd get leaving any other game or homebrew on the same screen for hours or something.Turns out that wasn't the case. It was a rumor started by somebody based on something else that happened.
Actually, it can mess up the screen on the DSi XL. However, running the pixel test/fix homebrew at maximum setting for a half an hour fixed it. Tested it with Contra (plausible deniability as Contra DS actually uses nesDS code) just shortly after getting it.
Any details? We never heard what the actual issue or cause was, or why it's related to nesDS and not any of the other hundreds of homebrew. It always seems so fishy to me, like people hear about it and then leave nesDS running and get the same sort of issue they'd get leaving any other game or homebrew on the same screen for hours or something.Turns out that wasn't the case. It was a rumor started by somebody based on something else that happened.
Actually, it can mess up the screen on the DSi XL. However, running the pixel test/fix homebrew at maximum setting for a half an hour fixed it. Tested it with Contra (plausible deniability as Contra DS actually uses nesDS code) just shortly after getting it.
Some parts of the screen versus the whole screen might be the issue. As another user stated LCD screens don't have the type of burn-in old CRT/plasma screens were famous for that could happen to any part that was the same image for too long.
I'm wondering about that too.i never understood how image burn could be possible with an lcd screen, i mean it was an issue with CRT because of the phosphorus coating ,like on old crt projection tv's and plasmas its an issue ,but lcd dont get image burn cause there is no phosphorus ,unless there is some other reason for this to occur i dont know about
I think so, I haven't seen any complaints about this on anything but the DSi XL.So it's only happened for people on the DSi XL?
I've fallen asleep with games running on my DSi before and never noticed it.
I've played many emulators on xl for long periods including nesds. I think the fact is that some screens are just more prone to getting stuck pixels than others. As long as there's a fix for those with the issue though, it shouldn't be a problem.
I think ppl panic cause it is worded wrong. An image burning in is definitely alarming, but that isn't the case.
Okay, I looked up how this could happen on an LCD, and it turns out it's not actually what you call image burn. Read below:I'm wondering about that too.i never understood how image burn could be possible with an lcd screen, i mean it was an issue with CRT because of the phosphorus coating ,like on old crt projection tv's and plasmas its an issue ,but lcd dont get image burn cause there is no phosphorus ,unless there is some other reason for this to occur i dont know about
Both plasma-type and LCD-type displays exhibit a similar phenomenon called transient image persistence, which is sometimes confused with screen burn but is not permanent. In the case of plasma-type displays transient image persistence is caused by charge build-up in the pixel cells (not cumulative luminance degradation as with burn-in), which can be seen sometimes when a bright image that was set against a dark background is replaced by a dark background only; this image retention is usually released once a typical-brightness image is displayed and does not inhibit the display's typical viewing image quality. -Wikipedia