Homebrew 3dslink - crash while executing 3dsx, does it work for you?

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FFT

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Does the 3dslink work for you? It doesn't matter which compiled 3dsx I would like to execute, it connects without any problem but then it crashes with ARM11 core dump information being displayed. I would like to test old project of mine, but even examples from the devkitPro are not working with 3dslink. Although executed directly from the Homebrew Launcher are working okay. I'm running this on new3DS XL with 11.2 (E) firmware under latest Luma3DS (B9S). Is this a regression or am I missing something? If someone needs a core crash dump, I can post that. Thank you in advance.
 
You're on Luma3DS 8.0+ (builds with Rosalina), right?

Make sure you're using this version of the homebrew launcher, and that you have the HBL .cia set to your default. I had trouble launching .3dsx files through 3dslink as well until I finally updated my homebrew launcher (I was using Masher's Gridlauncher up until then). Netloading works like a charm, now.
 
Thank you for reply. Yes, I'm using Luma3DS 8.0+ with built-in Rosalina module and the default homebrew launcher that came from the 3ds guide when I was setting my CFW. As for now I'm using Citra for running the code but I would like to utilize my real hardware like I did this in the past with PSP (it was so cool device to write homebrew on). I'll try to use that particular version of homebrew launcher and I will post the results.
 

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