Hacking 3DS roms yet?

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Releasing it anonymously doesn't make that particular exploit legal, meaning it's completely useless to flash cart companies.
 
totalnoob617 said:
why would it matter if what they have is illegal, your telling me that there smart enough to hack the 3ds and come up with a way of dumping roms and a loader ,but there not smart enough to release something anonymously?
if they were true hackers as you say then they would release it anon ,it could only help to advance the scene and accelerate the development of homebrew
Actually the whole PS3 scene pretty much disproved that. Team fail0verflow released their info and tools, and in almost no time the PS3 was...

Well, look at it, and the people surrounding it.
 
flashcart companies are located in china it doesnt mean anything to them, and besides it is a grey area its not illegal either,there is not even any precedent,thanks to geohot being a pussie and settling with $ony
and there really was not much that interest in hacking dsi mode,or so it has been said although marcan is still working on it,although im not sure how much time he is putting into it, seems like he is alot busier with open lase
 
I have not 'talked' with any of the hackers, but I have read plenty of what they have said in an IRC chat. Although this doesn't mean crap, but the IRC chat was closed to the public and required a password to participate in the chat. No matter what, it could all be false, but knowing those who were in that chat, I HIGHLY doubt it was fake. In the end what does it mean for the end users? Not much because these hackers only care about reverse engineering and not about anything relating to backup loading even though they are capable.

From what I gathered is that the HUNDREDS of test points on the 3DS did get some viable info that was able to be obtained with a logic analyzer that can not be obtained through software.

But still, this is hardware mods that not the normal user is anywhere capable of.

TT had the DSi hacked and running homebrew for a LONG time, but they only publicly announced something with sodokuhax once they found a legal way of doing so.

Seriously, the true hackers like TT will not ever release their source for their greatest achievements. Even with the wii scene being nearly dead, they still keep their core code to themselves. Although it is possible for someone to RE their code, no one else is smart enough or cares enough to try. Everyone else in the scene is a peasant compared to TT.
 
the ps3 scene is stymied because of exactly that people are too scared to do anything ,its ridiculous ,nobody wants to release anything anon ,because they either want the glory, or wont because of this moral crap,so what if you used their documentation or official sdk or a couple lines of their code, if your stuff works and your afraid,then release it anon , stop being scared or seeking glory, the real hackers never cared about recognition ,or this this moral BS, its up to the end user to decide for themselves how they use something, its called personal responsibility
 
totalnoob617 said:
the ps3 scene is stymied because of exactly that people are too scared to do anything ,its ridiculous ,nobody wants to release anything anon ,because they either want the glory, or wont because of this moral crap,so what if you used their documentattion or official sdk or a couple lines of their code, if your stuff works and your afrain release it anon , stop being scared or seeking glory, the real hackers never cared about recognition ,or this this moral BS, it u to the end user to decide for themselves how they use something, its called personla responsibility

You have no idea what you are talking about. From the very fact that you fail to check your spelling, I'm sure asking you to check your sources would be too much.
 
looking at how a loader wors and at a rom dump could only help other devs to get an idea how the thing works, it could lead to something other than backup launchers in a million different flavors ,it can not hurt in the development of homebrew,you have to start somewhere, and the fact id that most systems are first exploited for piracy and then through that homebrew is able to be developed too
 
totalnoob617 said:
the ps3 scene is stymied because of exactly that people are too scared to do anything
You've got the order backwards, I'm talking about how the PS3 almost instantly became open and capable of running backups via softmods, and people everywhere started developing in relation to it.

Piracy quickly spread exactly because the info was given openly. Hell, the first decent homebrews (other than loaders and file management tools) came AFTER piracy.
 
yes i know, your right , thats my point, i know there are way too many backup managers and not enough everything else,but like you said and like i pointed out piracy always comes first when a console is hacked ,or its the reason for it being hacked ,and that it is a common first step,and then after that we end up seeing homebrew,
 
totalnoob617 said:
yes i know, your right , thats my point, i know there are way too many backup managers and not enough everything else,but like you said and like i pointed out piracy always comes first when a console is hacked ,or its the reason for it being hacked ,and that it is a common first step,and then after that we end up seeing homebrew,
No, the excuse is usually for linux, but that is only for the people that truely understand code. For everyone else it is piracy.
 
yeah but if you notice at the ccc conference when team FO unveiled sonys' big epic fail and at the wii conference when they show the chart of all the devices that have been hacked, its all there black and white when they go down the list of devices, most of them are and have been hacked for piracy first, but then homebrew follows
 
Fact of the matter is, Piracy comes first not because of the desire, but from the ease. Homebrew takes a library being developed for developers to release them. Piracy just needs to bypass the normal load method.

PS3 -> Comes with a bluray drive emulator. Just maps an image to the emulator and hits run lol. Pretty simple to grasp. PSL1GHT, however, didn't get released and polished for months after the backup managers. Which is why we're only just now seeing some decent homebrew releases.

DS -> Hooking into the rom boot routine is (I assume) easy sauce. In fact the method for piracy and homebrew are the same. So in a way, piracy was necessary for homebrew.

+1 for the Linux argument lol. Nothing says "You're console has been hacked" like a fully functional linux install. XD
 
i think we had psl1ght before we had bdemu that pkg file wasnt released till after 3.55 cfw, the backup loaders work a different way i think, the blu ray emulation package is only used for some games i think,but yeah obviously pirating exising software and writing a loader is easier than writing your own
im still using a dongle with 3.41 ,rockbox actually,i never upgraded to kmeaw 3.55cfw but i think the bdemu only only works with multiman ,and im not sure if it works in 3.41
 
Nah, bdemu was the original method for backup managers. There was info in the SDK docs so it wasn't tough to figure out. Now they use system calls to directly load the eboots.
 
then what is that bdemu.pkg i see for multiman?or is it for all managers?i never used it on 3.41,i dont know if it works in 3.41 for the problem games,but i know its only neede for some games,just not sure if its only for 3.55 or only for multiman? what does it do? i hear people running it after they run the lvl2 patch.pkg and fix permissions.pkg and if a game doesnt work ,it says use bdemu.pkg ,so what is that for?i know its to emulate bluray but..., i thought it was only for some games like the old black screen games that listed as incompatible on the old compat list,i know you dont need to run the bdemu package for most games to run discless,im not upgrading to kmeaw cause i hear compatibility is not good and even worse discless
 
Yes, it's the old method because direct load doesn't work on all games. BDemu works on just about everything. Especially with a disc in the drive.

But it was developed a long time ago. It's a "legacy" pkg so to speak. Direct load doesn't require you to mount, then load back to the xmb, then launch the mounted game. It just loads straight into the game.
 
i never used direct boot anyways because it says not to,because it never works and i did try it once and it didnt work, i alway go back to the xmb and load from app/home folder, i didnt think anyone cared about direct boot,its stupid,i mean how hard is it to go back to the xmb after the manager mounts the game
so your saying that the bdemu is to make direct boot work?for what discless or disc or both?
i though i saw a post saying it could be used to get some game to work, like prince of persia ,the un titled one,the onld one that is listed as incompatible? do you know if bdemu is just for 3.55?or can i use it with 3.41?
 
No, they haven't. And stop being so ignorant
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Interesting with there being a loader already... I thought they were onto the stage of getting the hash key algorithm and the seeds...
It wouldnt massively suprise me if there was already though. We dont know about the security the 3DS has, which could possibly be banning of online featuress and the automatic updates, so maybe they need to figure that out first...
If we're super lucky, the may update may bring some games that have such exploits... or apps even?
 
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