I never said there was any concrete evidence. But the odds are more likely to be a newer model than an older one. Firstly, common sense would dictate that they would use the newer, more powerful, and more efficient model. Secondly, the screens and videos we've seen really show off what the system is capable of, which is a lot more than anything PSP has managed to do even when they pushed the system to its limits.
What threw people off here was when these news sites reported something that just wasn't announced- the specific model and specs of the GPU itself. It's using "Pica200 with Maestro technology". Right...and? Then began the hasty assumptions that they had actually announced the specific clock speed, year's model, and all the other specs that go with it.
The original source was from engadget-
http://www.engadget.com/2010/06/20/dmps-pi...endo-3ds-video/
And the source they got it from (the hardware manufacturer themselves)-
http://translate.google.com/translate?hl=e...100621_3DS.html
You'll notice nothing about the clock speed, polygons per second, or really anything but the fact that it has some advanced shader techniques seen in next gen games (which already make the system far more capable than PSP or any other last gen console btw). They jumped the gun here, and assumed it was from their 2006 model, which was a very bad move seeing as the "news" has now become widespread. There is actually no word on the specs of the GPU or what generation it is from. It is not unwise to assume it is from at least the 2008 version though. Just judging from common sense, Nintendo would use the most up to date and advanced version they can find. They may be using an even newer version as well, customized for the 3DS.
Wanted to add that even if they were using the 2006 model (again, unlikely), the GPU is still capable of far more detail than the PSP due to all the advanced shader effects. Anti aliasing is a good feature too, means we'll not be seeing as many jaggies. Other than that though, polygon count is not so important when judging a GPU's capability. It's like clock speed, just because it's clocked higher doesn't mean it is faster. Architecture matters a lot here. I'll cite the SNES vs Genesis here. SNES had only half the clock speed of the Genesis, yet it had much better graphics and effects (transparency, rotating and scaling, much higher color palette, etc). So being inferior in just one specific way does not mean it is inherently inferior in every way. But again, the odds of the 3DS purposefully using an older model of the GPU when a newer one is available are extremely low, laughably so.