I didn't see any 15.3 million polygons tho
as for what've been shown so far, I'm guessing it a chunk of bull about it (if it now is the DMP Pica200) handling loads of polygons
Then again, maybe it's texture handling, normal mapping, bump mapping, shading etc takes loads of processing and therefore the polycount has to shink a hefty amount.
as for what've been shown so far, I'm guessing it a chunk of bull about it (if it now is the DMP Pica200) handling loads of polygons
Then again, maybe it's texture handling, normal mapping, bump mapping, shading etc takes loads of processing and therefore the polycount has to shink a hefty amount.