Homebrew 3DS Controller

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~Poke~

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is there anyway to use the circle pad in minecraft
Probably, but I don't know it. You should search around for how to make a regular controller work with Minecraft. You might need to run it through another program like Glovepie.
It's also technically possible to read the circle pad/c stick as plain wasd like inputs. Like the dpad i guess. the program cant do that right now though, so if youre really desperate for that maybe i can add it next time.

For some reason I can't seem to get a response out of the d-pad. Do I have to install vJoy or something?
The dpad doesn't require vjoy, and should work. Check your config maybe? Try just testing it in notepad.
I haven't really tested much without vjoy though since you do need it to get joysticks working, I'd recommend you get it just in case.
 

atrocious123

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Hey guys, now i'm trying to map the controls for One piece pirate warrior 3..
I am gonna use the 3ds for player 2 since there are multiplayer controls so how can i map the keys to numpad button? for Player 2 the attacks uses Numpad 4, Numpad 5 etc..
Anyone can teach me how to map the controls over?
Thanks!
 

~Poke~

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Hey guys, now i'm trying to map the controls for One piece pirate warrior 3..
I am gonna use the 3ds for player 2 since there are multiplayer controls so how can i map the keys to numpad button? for Player 2 the attacks uses Numpad 4, Numpad 5 etc..
Anyone can teach me how to map the controls over?
Thanks!
It would be best to change the controls in game if possible, I'm not sure if you can specify numpad (the arrows and home/pg up/end/pg down miiight work, or the numbers, but it would depend on how the game reads it, i doubt it would work really).
 
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atrocious123

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It would be best to change the controls in game if possible, I'm not sure if you can specify numpad (the arrows and home/pg up/end/pg down miiight work, or the numbers, but it would depend on how the game reads it, i doubt it would work really).

Hey, thanks for replying man. Currently, the keyboard controls are used for Player 1, and as for player 2.. im trying to get it to work with the 3ds controller. so don't really have much spare keys to remap =/
but in the game it does have another section of controls for gamepad. it uses gamepad 0 to 9 for the moves but i am not too sure how to map those cause idk which button in my 3ds is mapped to which gamepad button.

Thanks anyway!
 

~Poke~

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Hey, thanks for replying man. Currently, the keyboard controls are used for Player 1, and as for player 2.. im trying to get it to work with the 3ds controller. so don't really have much spare keys to remap =/
but in the game it does have another section of controls for gamepad. it uses gamepad 0 to 9 for the moves but i am not too sure how to map those cause idk which button in my 3ds is mapped to which gamepad button.

Thanks anyway!
JOY1 through JOY9 should match those. You need to install vJoy to use the virtual Joystick buttons, and you need to reconfigure it as the ini says to make the 9th button work.
There should be over 40 usable keyboard keys though (I'm not really sure on specifics like []\/';.,` but all the letters and numbers work for sure, and there are plenty of special keys listed too eg. enter backspace shift tab arrows.)

If it's working right you should press the button on the 3ds itself to map it, so there's no need to remember which specific button is which number.
 

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Great app, I've been using it to play osu! since I don't have a tablet.

Just a question/suggestion, would it be possible to use custom/smaller areas of the touch screen, while keeping the absolute positioning? Best way I found yet is lowering the game resolution since 3DSController uses the desktop resolution as reference, but that always starts from the upper left corner of the 3DS screen and I want to use the lower right corner.
 

~Poke~

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Great app, I've been using it to play osu! since I don't have a tablet.

Just a question/suggestion, would it be possible to use custom/smaller areas of the touch screen, while keeping the absolute positioning? Best way I found yet is lowering the game resolution since 3DSController uses the desktop resolution as reference, but that always starts from the upper left corner of the 3DS screen and I want to use the lower right corner.
Raise the sensitivity setting in osu!
Oh wait no never mind, sorry. That works with an actual tablet. Yes, changing the game resolution would be best.
 
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