2048-3D (2048 for 3DS!)

Discussion in '3DS - Homebrew Development and Emulators' started by Jasper Peters, Dec 25, 2014.

  1. Jasper Peters
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    Jasper Peters Member

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    2048 3D
    2048 was a big hit not so long ago, and I still see many people at my school playing it. So I thought it would be pretty cool to be able to play 2048 on the go on the 3DS.
    It's currently in beta, and there is no 3D yet, but I am working on making this a good version/port of the game! (You could also pay a eShop game which is also a port of 2048 it looks prettier but costs money is not homebrew and you'll need to update your 3DS if you want it and haven't bought it before NINJHAX got patched!)

    For those who do not know what 2048 is a short description:
    Gabriele Cirulli made the original, which was based on a game called 1024. It was originally a small puzzle game you could play in the browser. You use the arrow keys to move the tiles with numbers, if they collide and have the same value they merge into a double of the first value. Every tile is a power of 2. After it started spreading many ports were made to mobile phones, and many other devices. This one is no different really, the main thing missing are the nice animations. But I'm uncertain if I'll be able to recreate those!

    Controls:
    Arrow keys - move all tiles in the direction of the arrow key (also works with circle pad and c-stick)
    X - restart game
    start - exit back to launcher (probably hb_meu)

    Source: https://github.com/MrJPGames/2048-3D
    .3dsx DL: https://github.com/MrJPGames/2048-3D/blob/master/2048-3D.3dsx?raw=true
    .elf (other loaders?): https://github.com/MrJPGames/2048-3D/blob/master/2048-3D.elf?raw=true
    .cia (BigBlueBox/DevMenu GW and CFW): https://github.com/MrJPGames/2048-3D/blob/master/2048-3D.cia?raw=true
    .3ds (ONLY GW (like) flashcards NOT COMPATIBLE WITH Sky3DS (clones)): https://github.com/MrJPGames/2048-3D/blob/master/2048-3D.3ds?raw=true

    Github releases: https://github.com/MrJPGames/2048-3D/releases

    Video:


    Screenshots:
    [​IMG][​IMG]
    EDIT: these screenshots show a tile with "265" this has been changed to "256"! Thanks Space Monkey for pointing out this mistake!
     
    SLiV3R, Boy12, Konno Ryo and 11 others like this.
  2. Technicmaster0

    Technicmaster0 GBAtemp Psycho!

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    Maybe you can use the bottom screen for a menu to adjust the difficulty.
     
  3. Space Monkey

    Space Monkey Member

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    You have an error in one of your tiles (according to the screenshots). Your 265 tile should be 256. :)
     
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  4. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    I noticed this too
     
  5. Jackall4BDN

    Jackall4BDN Haunter of Daydreams and Nightmares

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    Within your Mind
    good homebrew and all, but you may wanna correct that "now you can play it on your 3ds"-statement, since this game is allready available at the eshop :3

    Nice work still
     
  6. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    LOL who the fuck would pay money for this?

    Once I get home I'll make a demo video of this.
     
  7. Jasper Peters
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    Jasper Peters Member

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    Thanks! I will fix that when I get the time to do so!
    EDIT: Got to it if you download now it should be fixed ;)
    screenshots will stay like this for now
     
  8. Jasper Peters
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    Jasper Peters Member

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    Did that now ;)
     
  9. Jasper Peters
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    Jasper Peters Member

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    Thought about it, but it's really difficult to "adjust" the difficulty of 2048. Probably going to be used to select a gameboard size (eg. 3x3, 4x4, 5x5, 6x6)
     
  10. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    I tried it and it runs great and looks beautiful. I had to make my own .smdh file though, which some people might not wanna do, so I would recommend including it in a zip with the .3dsx file.
     
  11. Jasper Peters
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    Jasper Peters Member

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    I will probably do that when the game is not in beta anymore. Before that I want everyone to have the latest stable build. As you can see it grabs it of my github repo, and I'm to lazy to write a script and run it on a server to pack the latest 3dsx and smdh file. Obviously the "final" and all "full" builds will get a zip with 3dsx and smdh
     
  12. Jasper Peters
    This message by Jasper Peters has been removed from public view by Cyan, Dec 29, 2014, Reason: double post.
    Dec 29, 2014
  13. codedfox

    codedfox Advanced Member

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    Just tried this and it's great! Weirdly I saw a 265 tile but then was able to get a 256 tile as well. I'll try to repeat it to make sure.
     
  14. codedfox

    codedfox Advanced Member

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    Yup. Just confirmed that there are still 265 tiles. Also I found bugs:

    -two 64 tiles combine to make a 256 tile o.o (128?)
    -two "256 tiles" (really 128) become a 265 tile

    I have pics if needed
     
  15. MRJPGames

    MRJPGames Pretty great guy

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    I will look into it

    I looked into it and I will fix it asap.

    Fixed
     
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  16. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Here is a short demo video:


    Enjoy!
     
  17. MRJPGames

    MRJPGames Pretty great guy

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    Thanks, I wanted to add it but I don't have access to that account right now... (I used the wrong facebook account... XD)
     
  18. Procyon

    Procyon TheRealProcyon

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    You or someone should add a points counter
     
  19. MRJPGames

    MRJPGames Pretty great guy

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    I abandoned this project a while back, if someone would like to do this feel free to fork the github repo: https://github.com/MrJPGames/2048-3D
     
  20. Procyon

    Procyon TheRealProcyon

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    OK sad, but I love this game.
     
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  21. MRJPGames

    MRJPGames Pretty great guy

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    Thanks, also good to see some people from the netherlands in this community ;)