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  1. Xeeynamo

    Hacking [RELEASE] Sonic the Hedgehog 1 and 2

    Hello everyone and thank you for your feedback! I released a new version that addresses most of the bugs, crashes and feature requested you asked for. I am really looking forward to add features such as the smooth rotation that you already suggested here. Let me work on that as soon as I can :)
  2. Xeeynamo

    Hacking [RELEASE] Sonic the Hedgehog 1 and 2

    I published the latest commits that allows you to build it by yourself. Just go to Sonic1.Vita or Sonic2.Vita and run the script build.sh. If you are on Windows, I recommend you to run it from WSL2 and to have Docker Desktop installed. Thank you for the precious feedback! I tweaked the README...
  3. Xeeynamo

    Hacking [RELEASE] Sonic CD for PS Vita

    I ported Sonic 1 and 2 on PS Vita as well. You can find it here. The format is very similar to this release. I am aware that there might be occasional random crashes, but I still could not figure out why. I have two theories: 1) The original code itself have a minor bug or memory leak. 2) The...
  4. Xeeynamo

    Hacking [RELEASE] Sonic the Hedgehog 1 and 2

    Following my previous Sonic CD port, I am releasing Sonic the Hedgehog 1 and Sonic the Hedgehog 2 for PS Vita as well! I heard your feedback about the Sonic CD port and the annoying black bar at the bottom. With this release I pumped up the internal resolution from 416x240 to 480x272, achieving...
  5. Xeeynamo

    Hacking [RELEASE] Sonic CD for PS Vita

    The decompilation from rubberduckycooly where this port is based from, only uses Data.rsdk and the content in the videos folder. The other files you mentioned are HD asset only used by the PC version and from the in-game menu and they are ignored in this port.
  6. Xeeynamo

    Hacking [RELEASE] Sonic CD for PS Vita

    Thank you for your precious feedback! I am not sure if I can use the coredumps, but I will find a way to do so. I also noticed the txt file inside that describes what caused the crash . Regarding the screenshot when you complete a bonus stage, unfortunately that's an issue with the data files...
  7. Xeeynamo

    Hacking [RELEASE] Sonic CD for PS Vita

    I became aware of the other port just a couple of hours before this post, but I decided to continue to push mine forward. I contacted SonicMastr, the author of the other port, to merge both of our code bases to the original repository. I believe that with both mine and his codebase we can reach...
  8. Xeeynamo

    Hacking [RELEASE] Sonic CD for PS Vita

    Following the full disassembly of Sonic CD from the amazing work of Rubberduckycooly, I am releasing a port of Sonic CD running natively on PS Vita. The porting is pixel-perfect and it basically runs on an internal resolution of 480x240 upscaled by 2x. This is an unofficial port, meaning that I...
  9. Xeeynamo

    ROM Hack Unpack DSiWare games

    I cannot believe that the solution was under my nose all the time, thanks! I still cannot execute the rom through any emulator (Desmume and No$GBA), but at least I am now able to unpack the rom and analyse its content!
  10. Xeeynamo

    ROM Hack Unpack DSiWare games

    I would like to unpack and data-mine the content of a DSiWare game (Rayman 1) that I purchased on my 3DS long time ago. I have the .tmd and .app files. The app file seems to be decrypted, but I have no idea how to use it. Another well-welcomed option would be to convert it to a NDS file and...
  11. Xeeynamo

    Hacking [Info] Xbox One - Getting somewhat started

    Console Revision: Unknown (0x0058) Console Flavour: DEVKIT SRA It's a X, probably the one with 44 CUs. What is the difference between SRA, ERA, MS and SP?
  12. Xeeynamo

    Hacking Switch Informations by serial number - READ THE FIRST POST before asking questions

    S/N: XAJ700412XXXXX Region: EUR Firmware: 4.1.0 Color: Gray Bundle: No Bought from CeX the 17th Nov 2018 and unpactched.
  13. Xeeynamo

    Hacking system transfer

    Interesting question. If someone that already tried these steps can confirm the procedure, it would be nice :)
  14. Xeeynamo

    Homebrew HCGE Multiplatform Game Engine + Sonic, Mega Man, [...]

    Great work! I follow you and your E02 from a very long time (2009 or before) from SonicRetro and other forums. It's nice to see other portings of your powerful engine. The 3DS it's good platform to host it :).
  15. Xeeynamo

    Hacking (Pal Region) Cubic Ninja Giveaway

    Any news about the winner?
  16. Xeeynamo

    Hardware nand flash dump (3ds xl)

    I bought wires and a micro-usb port from internet in order to dump the nand via an SD adapter and I'm waiting to receive them. Reading various topics, I read that some people uses only DAT0 (~5MB/s) and others all DAT (16MB/s). The micro-usb has 5 pins, so if I connect CLK, GND, CMD, DAT0 and...
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