Review cover Xenoblade Chronicles 3D (Nintendo 3DS)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 10, 2015
  • Release Date (EU): April 2, 2015
  • Release Date (JP): April 2, 2015
  • Publisher: Nintendo
  • Developer: Monolith Soft
  • Genres: Action, Role-playing
  • Also For: Nintendo Wii

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
A game that has always been hard to find in North America, Xenoblade Chronicles is a port of the Wii title of the same name - allowing players to once again experience the grandeur of the world on a portable platform.

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This game is a puzzling one. It had its fair share of issues when it was originally released back on the Nintendo Wii, especially with its North American fanbase, which found itself locked to purchasing the title through a specific retailer, at an enormous price. The game was savaged by critics, citing dull gameplay, unimaginative storylines, and other nitpicks. For me, I was more intrigued with the title not due to its notoriety, but due to the love of RPG titles that I had not had the opportunity to really sit down and play for quite some time. Given that Xenoblade Chronicles is a hundred hour romp on average, I was ready to sit down for the long haul and try the game out with an open mind, compartmentalizing all of the negative feedback to some distant corner of my mind so that I would not be disturbed by those thoughts during gameplay. It became a very interesting bum rush that took place over the period of several days, in which I was able to knock out a ton of the game's content. Here's the game in its full blown glory, out April 2 for Japan and Europe, and April 10 for the North American audience.

Xenoblade Chronicles 3D (NA, eShop, 3.6 GB/~25,000 Blocks)

Where does the review of a one hundred hour game even begin? There's a plethora of information that could possibly be discussed, but the immediate opener was just getting the game onto my console itself. The game, a New Nintendo 3DS exclusive, is an absolute monster to download, coming in at about 3.6 GB. With the increased RAM capabilities of the New Nintendo 3DS, the title still took about three hours and twenty minutes to download. It also cost me a decent chunk of my memory card space. So for those of you who are anticipating the game on the eShop, be prepared for a long slog on the eShop as you listen to the orbs drop into the present box. 

The size and scale of Xenoblade Chronicles 3D is readily apparent from the moment the game opens. The environments open up and what we see is a beautiful yet alien looking world. The 3D effect brings a lot more depth to the gameplay, making environments look a more realistic. Unfortunately though, the resolution of the 3DS screen is too low for the wonder of the game's world to really reach out, as it often times looked muddled and murky. It's a terrible shame because the game has a ton of potential to be something great but at this point it's just another reason for naysayers to nitpick. The scale of this game, though, is a marvel that requires true dedication to sit down and complete - something that a lot of titles have been lacking for me lately. For titles that I have reviewed, I've been able to romp through them in a few hours that made it not really worth the full price tag, but here right off of the bat the enormity of the title is apparent. Scale is something that should be marveled at and admired, and not tossed aside. 

Xenoblade Chronicles follows the story of the merry band of Shulk and his companions, advancing from one location to another in an interconnected world that actually sparks a sense of intrigue and interest as the quest proceeds - the many side quests and missions that the game holds within would make this a completionist's wet dream. There is an incredible amount of things to do in this game, and the little side quests add development to characters to make them more interesting - I actually wanted to give a damn about several of these characters at some point, honestly! It's one of those RPG staples - characters that are worth paying attention to, that makes them fun for me. We're left following two races, the Bionis and the Mechonis, where the Mechonis are a bunch of robots that are attacking the Bionis, a race of humans and animal creatures that inhabit the world. In the middle of all of this is the Monado, a mythical great sword that was used in the original war against Mechonis. Speaking of which, that initial cutscene is pretty nice to watch as it sets up a bit of an exposition as to the war and the events surrounding the game - all in very pretty 3D that looks like a mash of Yu-Gi-Oh! and Godzilla mashed together. I'm not an entirely lore-based player that goes into all of those details, but it is sufficient to say that those details exist in this game's universe. I found myself more tied into the game's "reality" that was the main character, Shulk, and his friends. The game has some twists and turns that, as the final act of the story approaches, actually got very interesting, but felt like it was a bit late. 

 

From a writer's perspective, the story and dialogue are well written. The story felt interesting to keep me slogging through the game for hours at a time. It never got exceptionally dull, but by the midpoint I was more than ready to stop playing as some parts just felt like they weren't up to par. And that's the joy of a large-scale RPG for me, because there's going to be bumps along the way. What irked me though was the voice acting, which sounded rather poor. I felt like I was stranded in a territory that was British-Australian - the voice acting felt cringey, it felt uninspiring, and listless with little emotions and inflections. I couldn't attach to the voice acting, and it was definitely a shame that the North American version didn't have a second sound option to replace with Japanese audio. Characters slogans were charming at first, but after a while just started to wear down from the experience. 

 

Now, with any RPG, the gameplay should be a huge part of it. I usually expect a complex level of structure in my RPGs such that I am able to leave feeling like the game was played as it was meant to be played. For a JRPG, leveling up and obtaining new equipment is standard fare, and it's no exception here for Xenoblade Chronicles 3D. Skills and status exist, with new means of refining each piece with the addition of crystals that are able to modify the style of gameplay. It sounds like a small feature, but it adds just the right amount of complexity and structure to the title. The battles themselves are defined by their Arts - using the directional pad to activate a set of key skills that deal large amounts of damage. The idea of attacking a monster from a certain direction dealing extra damage makes a warm return, as well. These Arts are a lot like the roles of players in MMORPGs, as some of these arts focus on CC (crowd control), stuns, tanking, healing, and attack-related arts. They can be used in tandem with each other to create an unlimited amount of combinations to make battling that much easier. Knowing the ins and outs of your team, which you will more than likely find out over the course of the story, will be crucial for later battles as their attributes play critical roles in your successes during battle. The game felt like a solo play MMO, compounded even further with the plethora of NPCs that wander the game's universe, handing out quests. The depth that this title had is almost incredible, and its complexity breathtaking for a portable handheld. It's hard to fathom that this is a handheld title at times.

With gameplay being one crucial step, the last piece that makes or breaks an RPG is exploration. RPG exploration is something that should be a given for a JRPG - going back to the old school open world RPGs was kind of what I had in mind here, and Xenoblade did not disappoint. Its universe is crawling with over the top creatures, villains, and characters. People have an interesting foot print that doesn't feel so NPC-like. Playing the quests and receiving new gear is one of the best and most rewarding parts - and the game kind of tells you if you need to work at your levels a bit more, as you will die fairly quickly if you are under leveled or under geared. There is an economy subsystem that exists to work in tandem with side quests. Becoming a well-rounded player is something you have to earn - in this title, money can only get you so far. I love titles where I have to earn my equipment because it makes victory that much more meaningful. All in all, the scope of this world is huge, and to complete it all 100% is going to be a daunting task that will take much longer than a few days for almost all of you, guaranteed. 

Overall, I'm not really sure what happened with this title. I saw a lot of flat out hatred and disdain for a game that didn't really deserve any disdain. I have played a heck of a lot worse in the RPG departments. I'm not even sure as to why people were clouting it as bad as they were. And for your information, no, I wasn't paid off to say any of these positive remarks or anything, either. Sure, there were a few nitpicks that I had that went as far as slightly dull visuals, low resolution on the bottom screen making a muddled mess of character portraits, uninspiring voice acting, and a few rough patches in the story overall, but nothing that made it seem like a truly awful title that does not deserve money. The game deserves credit where credit is due - and the game certainly earns my respect in being a truly entrancing experience that pulls you in from the get go in an expansive world. People felt fleshed out on the journey and only grow from there - they never felt stagnant or irritating like they did in some of the recent RPG titles that I have read about from the media. For a Nintendo 3DS handheld title, this title exceeds any and all expectations that I had going in. It brought me several dozen hours of enjoyment that I can still continue on with - something that a lot of Nintendo games failed to catch on with me. The game never felt over the top plot wise, it excelled in keeping its characters grounded. The battles felt natural, and never felt truly repetitive. I felt engaged in all of my encounters and never had an instance in which I could just zone out, do some work on the computer with one hand, and spam the attack button on the 3DS with the other. The scale is gigantic and is able to work wonderfully on a small screen. This alone does not mean that the Nintendo Wii version is inferior in any way, but it merely provides a more pleasing alternative to make a rare title more accessible. Would I recommend this title? Absolutely, the title has a lot going for it, and it makes me even more eager for the Nintendo Wii U version of Xenoblade Chronicles X coming out later this year!

Verdict

What We Liked ...
  • Expansive, living world
  • LOTS of quests, collecting to do
  • Provides many hours of exploration and entertainment
  • Intriguing battle system, fleshed out
  • Has MMORPG elements but in a single player environment
What We Didn't Like ...
  • Graphics feel a bit dated
  • Voice acting uninspiring
  • Game file size is enormous
9
Gameplay
Gameplay was incredibly solid, there was plenty of things to do, game is very achievement based and dedication based, does not require vast sums of money to win. Side quests and collection quests will make this a dream for those who like to 100% games, and players will be satisfied to know that this game will take a long time to beat.
8
Presentation
The game is probably one of the better titles I've played this year and in recent memory. It's presented so that it can be played for any duration, and feels very much like a JRPG with MMO elements. Top notch game from the Nintendo headquarters.
9
Lasting Appeal
There's a ton of stuff to do - it should never feel empty. The plot is intriguing, and the title is extremely long - something that won't be beaten in the course of a day or two.
8.5
out of 10

Overall

Very strong title to add to the Nintendo 3DS's library. Lots to do, pleasing gameplay, and decent visuals. Battle system is more than just an average RPG, has more complex elements that makes for some truly unique scenarios. Definitely deserves a purchase at some point but will require dedication and time to truly enjoy.
Inb4 does it work on Gateway/Sky

That bottom screen is so ugly. Looks like a basic homebrew.
 
Actually, the Amiibo stuff is very lackluster. :( Basically you use Shulk to scan once a day to pick up tokens, to get random little things like items. I'm not into the entire Amiibo trainwreck, thankfully, as I like to keep my wallet intact, but from what my colleagues say, you'd be better off keeping Shulk for Smash. ;)
 
>File size is a cons
u wot

Other than the weird graphics (bc low resolution) this looks great.
 
The file size problem goes away if you buy physical. It's just going to take a while. I've had people bitch and moan to me about that in past, too... ._.
 
I believe so, at something like 3.6 GB, considering every other game I've downloaded has been like 1.5 GB max. :P
 
The Wii version was just over 10GBs, so at a 3rd of that size, you have to wonder how much of the new3ds version's graphical downgrade was due to downgraded assets rather than GPU/CPU disadvantage.
 
How could they make a 10GB Wii game? 2 discs?
If so then it's kinda a waste. One DVD9 already can store 90% of the 10GB game.
 
You mention several times in your review how much negativity surrounds the game. How much of that have you seen outside of Foxi?
 
There's a decent amount of other members in this community, outside, and elsewhere that have qualms about the game too. I actually got legitimately angry about it because I wanted to approach the game openly and with a level head, and the shout box community was just flat out shitting on the title and making fun of it. I didn't want those thoughts to linger in the back of my head.
 
How much better are the graphics of this from Monster Hunter 4 Ultimate's? Because MH4U could be done on the original 3DS, but the Xenoblade supposedly couldn't. I have seen far more impressive graphics on other 3DS games personally... Have fun paying for another console to play exclusive games that "please understand - couldn't be done on the original model"...
 
"GBAtemp.net would once again like to thank the folks over at Nintendo for providing us the review copy of the title!"
I see now :)
Anyway strange ;P
 
Course its not the biggest size you have plenty of 3DS games at 4GB! The game looks awful by the way surely this could play on the regular 3DSXL the graphics don't look that great infact resi evil revelations looked much better.
 
3.6 gb isn't that big.

MGS3 3D is bigger!

And Reecey, dude, Resi Rev was "Small thin corridors: The Game" that's why it was able to look real pretty.

Xenoblade is absolutely MASSIVE. So the garrfix take a hit.
 
szczetyk special version granted directly from Nintendo for review purposes.
The game, that releases on April 2 on the world, and on April 10 on America, is still not officially released.
 
So what I gathered from the review, getting a new 3ds to be able to play this title isn't worth it. And I should pirate the wii version since the wii version is a hard to find title.
 
I'd also like to know how the framerate is on N3DS cause it looked kinda iffy in the first trailer that I saw.
 
What happens if one tries to play this on the regular 3DS? I wonder if with Gateway and/or ROM modding we could spoof the old 3DS-es to play this.
 
I always hated that faced mechonis in the 3rd picture....
I think I'm still stuck in that point in the Wii version :s

I like the size of Xenoblade Chronicles, but I'd probably like it some more with the controls of the Tales of games... Those played a lot more intuitive for me and my sister.
 
Not sure why you'd list file size as a con :/

It's a massive game, of course the file size is going to be very large.

If the game was a piece of crap with a few hours of gameplay, and still 3.6GB in size, then I would see the filesize as being a con, as you don't really get good value for the space it takes up.
 
Good review, but it doesn't answer the burning question:
How does it compare to the Wii version, graphically and otherwise? Have the graphics been improved/simplified (other than the obvious smaller resolution, and the 3D effect)? Have there been any enhancements to the game otherwise?
If it's just a straight port with added 3D then I'm a bit disappointed.
 
The Real Jdbye: (I'm probably going to pick up the Wii version myself) From what I've heard through colleagues that have both, it's a straight up port.

As far as the file size concern, I'm still very stuck in last generation and haven't had to deal with day one patches that are like 20 GBs. :sad:

Frame rate wise, it isn't too bad. Don't go actively looking for it. :)
 
As one who buys 99% of his content digitally, I like to know they file size of games. Think about it, a NEW3DS or regular 3DS comes with a 4 gig SD card. This one game, for people that might not be savvy enough about memory cards, be worried about unscrewing their n3ds to access the microsd card, or any other number of small qualms can absolutely attribute the large file size to be a con.

If someone has a 3DS that came with a game preinstalled, and then wants to download this Game, they're going to have to either buy a new SD card just to do so, or may have to delete the game they had preinstalled just to make room for this game.

It makes sense to list it as a con.

Otherwise, I really enjoyed the review and I think it'll be a good purchase for my n3ds.
 
I had very mixed feelings o. This game with the Wii version. I'm planning to pick this up as I think a portability factor may be beneficial
 
Nice review, matches up with my thoughts on the wii version almost perfectly too! My pre-order just came in, but I can't get it right now (boo-hoo me :( ) but I'm definitely looking forward to this!
 
It looks okay, I guess they couldn't really do too much with the hardware of 3DS for its visuals.

Mario 3D Land still looks better, imo, but I'd assume Xenoblade's more detailed.
 
Wow, 3 hours and 20 minutes... this wouldve been the perfect game to start predownloads on. Nonetheless, I'll still go the way of digital. Looking forward to April 10th stateside release!
 
Keep in mind your mileage may vary. Considering that I got the game about two weeks ago, the eShop had relatively little clutter with big releases. That day just might cause the eshop to slow down, and your internet speeds may vary during those days.
 
The port is damn disappointing. I was waiting so long for it too, but it just isn't worth it if you've played the Wii version already.

For one, the resolution is much lower and noticeably inferior. Secondly, and probably most importantly, the 3D effect is ridiculously shallow and it adds nothing good to the game. There is almost no sense of depth at all.

It's even shallower than the 3D in Majora's Mask, which was already shallow to begin with.

I was hoping for real 3D depth like Pilotwings had. That would've made all the difference in making this a fantastic game. Frankly, the N3DS port team just blew it. Play the Wii version, seriously. If you can't find it, just keep the 3D off when playing this version. The '3D' in the title is just a tease. Max depth is like 1 centimetre.

What the hell were the porting team thinking!? Surely if enough of us complain about it, they can try and fix it with a patch of some sort!? :hateit:

(I remember this issue in Resident Evil: Revelations, where I thought the 3D was too shallow to enjoy. But I found a setting in the options menu where you could change this. There was a 'very strong 3D' option, which made the game much more immersive and enjoyable. We need that option in the Xenoblade port. Devs, if you're worried about 3D depth headaches for little kids, just get them to turn the slider down! Don't just cripple the whole damn game!)

/rant

If you're worried about frame rate though, no worries there. It's consistent, and it feels pretty much the same as the Wii version's did.
 
I think the 3D as aselling point is still pretty weak compared to the fact that the game is portable.
 
"The game was savaged by critics, citing dull gameplay, unimaginative storylines, and other nitpicks."
Yeah... When exactly did this happen? I don't remember any of the reviews being particularly negative, if anything the game was critically acclaimed back when it was released for Wii.

Also, regarding this point "I felt like I was stranded in a territory that was British-Australian - the voice acting felt cringey, it felt uninspiring, and listless with little emotions and inflections."
Again, you seem to be alone when you say the voice acting felt uninspiring... I know it's still an opinion, but the voice acting was BRILLIANT for this game. If you have a problem with British accents then fair enough, but I played the game and I didn't feel that the emotion was off at any point. Brits/Europeans have to put up with American dubs most of the time, but I guess you guys can't tolerate them when it's the other way around :/
 
Suruz, I believe it's a minority here in the states that didn't like the British dub. Personally, I rather enjoyed the dub being foreign as it helped the world not feel like this one (as it is different from the little sector of the world I inhabit). Didn't hurt that, for the most part, the voice actors themselves were very good. The next one, however, I would expect to have an American dub since it takes place in New Los Angeles. It would be cool, though, if there were cities from other countries or regions that also made their way to Mira and natives of those cities were voiced by people representative of that region.
 
I felt like I was stranded in a territory that was British-Australian - the voice acting felt cringey, it felt uninspiring, and listless with little emotions and inflections.

Don't even get me started :rofl2: I actually really enjoyed the British voices for this game. For once, I didn't actually think to scramble for the Japanese voice option as I usually do, and I didn't find much of a problem with the emotions and inflections (except maybe their cutscene yells and screams lacked a little enthusiasm).

Just replace 'British-Australian' with 'American', and 'listless' with 'overly enthusiastic' and you have my opinion on every single US-English anime dub, ever. B-)
 
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The 3D effect brings a lot more depth to the gameplay, making environments look a more realistic.

I would disagree. The 3D effect does nothing more than put depth between the HUD and the environment. There is no depth within the rendered environments.
 
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"game size is enormous"
^That meant that you pirated it......or this would not be a problem for you and besides it is a new3ds game.
"voice acting was bad"
^ voice acting was fine so I think you miss spelt 'sudden noise cracks that break your ears when you kill things'
"graphics were bad"
^Yes they were.
 
He had the file size as a negative factor which could only be a real issue if it was taking up space.........nobody would get this on the eshop.......huge file size means more and its new3ds.
1st: Review copies always come as download codes for the E-Shop tho.
2nd: The game is available Digitally on the E-shop, so whats your point?
 
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1st: Review copies always come as download codes for the E-Shop tho.
2nd: The game is available Digitally on the E-shop, so whats your point?
it is a new3ds game complaining about the size seems like a 'moot' point......I just don't understand the down sides hes got I thought a review would be more specific on the weaker points of the game like the sound crashes and pixel discolouring because the contrast is at an unobtainable point.
 
it is a new3ds game complaining about the size seems like a 'moot' point......I just don't understand the down sides hes got I thought a review would be more specific on the weaker points of the game like the sound crashes and pixel discolouring because the contrast is at an unobtainable point.
The point is that if you're using the 4Gig SD card the system is bundled with (or was it 2 GB I don't remember) you're gonna have a bad time unless you buy a bigger one.
 
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Review cover
Product Information:
  • Release Date (NA): April 10, 2015
  • Release Date (EU): April 2, 2015
  • Release Date (JP): April 2, 2015
  • Publisher: Nintendo
  • Developer: Monolith Soft
  • Genres: Action, Role-playing
  • Also For: Nintendo Wii
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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