Review cover The Land Beneath Us GBAtemp review
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Product Information:

  • Release Date (NA): May 13, 2024
  • Publisher: Dear Villagers
  • Developer: FairPlay Studios
  • Genres: Strategy, Roguelite
  • Also For: Nintendo Switch, PlayStation 5, Xbox Series X|S

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The Land Beneath Us is a high-intensity turn-based roguelite dungeon crawler. On your journey, you'll find a range of weapons and abilities to help you scour the depths of Annwn’s underworld.

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Right out of the gate, you’ll experience a wonderfully unique combat system. Traversing the grid in the four cardinal directions, and as you do, you’ll find weapons to equip to each of these directions. Combining combat and movement leads to a very strategic combat flow, as you have to both worry about dodging attacks as well as delivering them. It’s very easy to shoehorn yourself into unfavourable positions by aggressively pursuing enemies with specific weapons. Oftentimes, boss fights feel like a dance as you weave between dodging and attacking.

Of course, weapons aren’t your only tools in combat. In classic roguelite fashion, you’ll find a variety of relics with passive buffs or unique modifiers to maximize the effectiveness of your chosen weapons. Weapons themselves have plenty of conditions and effects to utilize as well. These range from status effects, AoE impacts, cooldown reductions, and even on-kill effects. There’s quite a good variety, and the further you get into the game, the more you have to play with. My only issue is that there’s no way to trim down the list of options, so it can actually become very difficult to form a build when sifting through too many items.

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You also gradually unlock a range of “chips” which are special abilities activated by inputting a specific combination of movements. These can have a massive impact on your gameplay, offering things like a heal, a damaging attack, traps, or character buffs. You’re able to improve or randomly generate new directional inputs to activate each chip.

After beating a level, you’re able to modify it to increase the difficulty. I’m hoping the developers widen the range of things you’re able to do; currently, it’s a tad restrictive. I love being able to create chaos to overcome in roguelites. As is, it’s probably fine for most players.

Most of my gripes with the game tend to be fairly minor. The English translation is lackluster at times--a majority of weapons and relics are fine, some may be a bit confusing the first time you pick them up, but the story dialogue almost feels machine-translated at points. Some of which have very, very poorly strung-together sentences that read terribly. Luckily the story is a fairly minor aspect of the game, it’s not a massive story-rich RPG, after all.

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I didn’t encounter too many bugs until the very final level, where I had multiple minor issues. I’m hopeful the developers will be able to squash these bugs as they don’t seem too complex. It’s not uncommon to run into late-game bugs in games when you’re allowed to play pre-release like I was. Upon returning to the same level post-launch, I noticed most of the issues I had were fixed. I’ve left this in because I like to highlight when developers actually fix their game.

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The Land Beneath Us surprised me. I enjoy indie games, but it’s rare I just randomly stumble into a lesser known upcoming title and get blown away by the sheer fun and enjoyment of it. This is a really unique and well put together game. I can only hope in the future the devs will continue to expand it, adding more enemy variety and such. But as it is it’s a very enjoyable experience, and I was pretty much glued to it for 20 straight hours. There’s a good amount of variety between weapon and relic combinations. If you’re a fan of Crypt of the Necrodancer but don’t have the musical ability to hold a beat, this is your jam.

 

Verdict

What We Liked ...
  • Interesting combat system
  • Great visual design
  • Well balanced gameplay loop
What We Didn't Like ...
  • The English translation is clunky and awkward
  • Slightly buggy
9
Gameplay
Features a unique and interesting turn-based combat system using your four directional movements as attacks, creating a wonderful gameplay flow that is incredibly addictive. With all the bells and whistles of a typical roguelite, like relics and meta upgrades.
8
Presentation
The Land Beneath Us has a pleasant pixel art-style with some great character art. Attacks have a nice oomph, visual clarity is fairly important and done well with only some minor issues. Everything feels polished and well-designed.
8
Lasting Appeal
There are a decent number of levels, bosses, enemies, weapons, etc, etc. You’re able to modify levels to increase the difficulty gradually as you see fit. But I would like to see them add more options, as well as allow players a greater range with the options they do have. There’s plenty here the price and will serve most people for many hours of gameplay.
8.5
out of 10

Overall

The Land Beneath us is a fantastic roguelite with a wonderfully unique combat system. I found myself addicted and did nothing but play this game for days. The base difficulty is just enough to provide a challenge, without ending up feeling frustratingly luck-based. You also accrue currency for meta (permanent) upgrades at a steady pace, which aligns well with the gradual increase in difficulty. An aspect many roguelites greatly fail at. Overall this is a very thoughtfully designed game with an interesting gameplay premise. Fans of roguelites should not pass this one up.
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Review cover
Product Information:
  • Release Date (NA): May 13, 2024
  • Publisher: Dear Villagers
  • Developer: FairPlay Studios
  • Genres: Strategy, Roguelite
  • Also For: Nintendo Switch, PlayStation 5, Xbox Series X|S
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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