Review cover Retro Fighters Brawler64 Controller (Hardware)
Official GBAtemp Review

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The Nintendo 64's controller is perhaps one of the most infamous gamepads in history. Enter Retro Fighters, whose goal is to modernize it, and create the best N64 controller ever.

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A modern classic

The Nintendo 64 is over 20 years old, having been released in 1996, during a time where controllers for 3D games were still in their infancy. Through the years, gamepad designs would evolve and revolutionize future creations, such as the GameCube, Dualshock, and Xbox 360 controllers, which many third party companies have tried to mimic, refine, or re-create tirelessly to this day. Some consider the N64 controller the best way to experience games such as Super Mario 64, or Ocarina of Time, while others detest the awkward three-pronged design and stiff analogue stick. This lead to the company Retro Fighters deciding to create a Kickstarter to help them fund what they believe is a perfected take on the classic Nintendo 64 controller. Raking in over $166,000 dollars in funding, and reaching a successful release is the Brawler64. the "next-gen" Nintendo 64 gamepad. 

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As a preface to this review, it should be noted that the original release of the Brawler64 had a flaw where if you pressed the left bumper while tilting the analogue stick upwards, the buttons would stick, causing for issues while playing certain games. As of the time of writing, Retro Fighters have fixed this, and this review unit, as well as all future releases will be free from problems involving the left shoulder button. 

Immediately upon picking up the Brawler64, it felt far more pleasant to hold than the traditional N64 controller. It's shockingly lightweight and easy to hold, but doesn't feel cheaply made. As opposed to the original, there are now two Z triggers behind the shoulder buttons, and they have the added bonus of being pressure sensitive. This is a rather odd inclusion, however, as no Nintendo 64 game makes use of such an input. The face buttons all feel how they should, and have a nice click to them when pressed. The most drastic change is in regards to the analogue stick, which has moved to the top left of the gamepad, making it it far more easier to access and use than the original. Gone is the thin, grindy joystick, now replaced by a much smoother and precise one, reminiscent of the GameCube's. This is the main draw of this controller; the improved design, more ergonomic feel, and an analogue stick that won't break after a few rounds of intense Mario Party minigames. Retro Fighters has excelled on what they've set out to do here.

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Another change that has been made is that the C-buttons are slightly larger than its old-school counterpart, to better suit fighting games. Since the majority will likely be playing "fighting" games like Smash Bros., this is a fine choice. What isn't, however, is the quality of the D-pad. This is the controller's biggest, and really only major flaw. While the Nintendo 64 was never a beacon of 2D titles, if you encounter anything that requires the D-pad to be used, you'll quickly notice just how mushy it is. There's hardly any feedback when pressing different directions, making for an awkward experience when playing Kirby 64: The Crystal Shards, a game that exclusively uses the D-pad. Luckily, there's a very slight handful of releases that ever required the D-pad, so it's an issue that can be mostly ignored when it comes to regular use. 

Support for the N64's Rumble and Memory Paks have also been included, though the Transfer Pak, used with Pokemon Stadium, is not compatible. You can get the Brawler64 in a wide variety of colors, such as the traditional matte gray, while a red, orange, blue, green, and purple might better suit those looking for a nostalgic 90's option with the transparent shell. Coming in at a price point of $29.99, this controller is an attractive buy for anyone who enjoys playing their Nintendo 64 games authentically, but finds the original controller to be too cumbersome to use. After testing it out with some of the N64's biggest hits, I can say that I'd definitely recommend the Brawler64 for usage with games like Banjo Kazooie, Super Mario 64, Ocarina of Time, and especially Mario Party.

Retro Fighters Official Site

Verdict

What We Liked ...
  • Quality design
  • Supports the Rumble-Pak and Memory Card
  • Comfortable to hold
What We Didn't Like ...
  • D-pad is very mushy
  • No Transfer Pak support
8.7
out of 10

Overall

If you've been looking for the best way to experience classic N64 titles, look no further than the Brawler64.
Something about those 6 face buttons is reminding me of the original Xbox controller with its black and white buttons.
 
Having used someone else's N64 with a Superpad 64, the one game that springs to mind as much easier to play is Doom 64. Most games, at least my from experience, were designed with the limitations of controlling through either the analog stick or digital pad so the overall advantage would be rather small. With Doom 64 the major advantage to having both analog and digital in easy reach is that you could hold the digital most the time to maintain max speed but could switch to analog for more precise movement.

I actually bought a Superpad 64 for myself, but it turned out to be defective. :( So, I ended up buying an orange Brawler64. Still haven't gotten around to testing it.
 
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If it's not wireless then I'm not interested.
Back in the 90's I gamed 4 foot away from a 20 inch crt TV, but now I sit 12 feet away from a 50 inch led TV.
Wireless controllers are a must!
 
My launch pad stick never has failed, granted I never played mario party or anything problematic to the stick..
Same bought my N64 at launch and and 3 extra controllers. Been playing Mario Party 1 2 and 3 ever since they came out and all 4 controllers still work perfectly.
 
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I personally love the N64 controller, and feel like any other controller doesn't give me the authentic experience. I even designed a controller adapter using an Arduino (well it was 99.9% software, wrote a PJ64 plugin and Arduino code for it and just jammed some wires into the plug - no extra hardware is needed other than the Arduino) and also replaced the stick with an aftermarket one. You can also buy refurbished plastic pieces to make your original stick as good as new, so I have kept the old stick in case I want to do that. (only the "bowl" is refurbished, the other plastic parts are aftermarket)

But this does look rather nice and I could see some use for it in PC games if they made a USB version or you have an adapter. PC games often are made for more buttons than are on a standard controller (due to being designed for keyboards) and the controls often don't translate well to gamepad, so having a couple extra buttons could be useful. It would also be nice for arcade games which use 6 face buttons, and Sega Genesis games.
 
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I've been really tempted to get this controller, it has solid reviews and looks pretty decent. However, there's something about using an original controller that can't be beat. I have to admit though, it's somewhat difficult now to find a 64 controller with a near-new stick. A controller with a really worn down stick is just AWFUL, and many "replacements" have weird sensitivity issues.
 
I do quite like the look of this controller, I might even be tempted to try it at some point.

But I must be one of the few who actually love the original pad and have never had a problem with it.
Despite my controllers being over 20 years old and having had their fair share of abuse with hectic games, they’re still almost new condition.

I also quite like the RetroBit/8BitDo Bluetooth pad. I’m just waiting on building an adapter to use it on my N64. It’s not got quite the same feel, but for the sake of being wireless, it’s good enough.
 
I'm somewhat fond of the original controller shape. Granted, my hand probably doesn't fit the design now as it did when i was a teen. I'd change the old stick to the GameCube-esque analog stick design and call it a day leaving everything else as it is.
 
Oh man, this controller brings back so many memories. My first video games were with these older controllers and we still have them around for specific games.
 
HUUUUUUUUUUGE CON... No second analog for first person shooters that is also wired as the c buttons
 
that is a matter of opinion. i dont think so. then you use the c buttons and the others will use the stick that is on the controller as well. that way everyone wins. that is how you market a product.
Not only that, but the stick that is there has edges in its rotation. how is that a smooth design thats thought out. old pc controllers had this design and it was a horrible idea then. loook at the consoles today. who uses a analog stick socket like that. nobody!
 
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that is a matter of opinion. i dont think so. then you use the c buttons and the others will use the stick that is on the controller as well. that way everyone wins. that is how you market a product.
At that point you might as well just use a GameCube controller
 
Another con is that it wouldn’t be as nostalgic as the original controller

AS someone who was there, owned (and still owns) an N64, I have NO nostalgia for that controller, I bought this new controller when it was announced, the N64 controller was one of the worst controllers ever designed.

But then again (unlike most of the people who are the rose colored glass wearing kind, who were mostly kids) I was almost in my 20's when the N64 launched, so I am a little more critical of it and it's software especially.

I'll never use the old controller...ever.

(except for the pokemon stadium thing, I didn't know about the transfer pak thing, that really makes me upset)
 
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My main like of the N64 is the super accurate, laser-based analog stick. While the thumb part hurts (which can be solved with a soft rubber cover) the accuracy and linearity of pressure of the analog stick is what I find most impressive. I simply cannot play Fzero X on anything but the original N64 controller. I assume this new controller has a more generic analog stick akin to joypads today, just two potentiometers and a spring, with parabolic input and pressure. This simply will not do for me, so I will not be interested.
Additionally, I find little other problems with the original controller and prefer the "clickiness" and position of the buttons over other controllers. The Dpad of the original could be less squishy, but as this review claims, the new Dpad is squishy anyway. To me, this seems more like a nostalgia cash-grab than a true upgrade honoring the unique design of the original.
 
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S
Missing a righthand analog stick for Perfect Dark/Goldeneye. Literally the only games I've played that scream for a custom controller design.
 
Missing a righthand analog stick for Perfect Dark/Goldeneye. Literally the only games I've played that scream for a custom controller design.
Those games aren't really designed for use with a stick, and imo work better with the buttons
 
S
Those games aren't really designed for use with a stick, and imo work better with the buttons
Analog stick aiming works best, but it's hard to reach for A+B in that configuration. There's also the twinsticks setting which uses 2 controllers. I'd love to see a custom controller for that which plugs into p1 and p2 ports. I think there were a few other twinstick games like that too.
 
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