Homebrew What issues arise from loading ds games as dsi games in a virtual nand?

jt_1258

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I'm not absolutely positive on all the details but I've been wondering. When I bring up the idea of loading a ds game into nand and loading it like a dsi game the usual issue brought up is that the nand space available is too small to even fit one ds game much less a few. I know there is such thing as loading a virtual nand and being as it loads off of the sd card the physical storage restriction would be lifted right? Or, is there a data limit on a code level that prevents this v-nand from exceeding the size of the original nand chip? I feel like I'm missing something here as I'm sure someone else has likely already thought of this and has been shot down.
 

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