Last edited by godreborn,
Thanks!
Thanks a lot!By the way, if you're getting a black screen for any reason, use this ZIP archive, which contains the necessary shaders, as well as support for ultrawide screens. Just drop the contained "mods" folder inside the "RSDK/V5" directory. The modconfig.ini is already set up as well. Plug in and play.
from what I understand, the black screen that some phones encounter is caused by the chipset of the phone. this causes a black screen w/ working audio. my phone does it, but my mom's doesn't. also, I believe that bluetooth controllers work with this port, so you may not need to be forced to use imprecise touch controls.By the way, if you're getting a black screen for any reason, use this ZIP archive, which contains the necessary shaders, as well as support for ultrawide screens. Just drop the contained "mods" folder inside the "RSDK/V5" directory. The modconfig.ini is already set up as well. Plug in and play.
You're right.from what I understand, the black screen that some phones encounter is caused by the chipset of the phone. this causes a black screen w/ working audio. my phone does it, but my mom's doesn't. also, I believe that bluetooth controllers work with this port, so you may not need to be forced to use imprecise touch controls.
it seems to affect samsung phones a lot or so I've heard, so that could be a lot of people. the sm64 port I compiled for android seems to work fine on any phone or just about any. I think it's the gradle.build file that causes some problems if using an old android version. it has a min-sdk listed in there. there's a committed line that says to use version 30 if you encounter slow downs or maybe it's graphics issues. I haven't really messed with it, and it wouldn't help with the black screen problem. with sm64, I created a local.properties file iirc that forced the android sdk to use a specific sdk number. I didn't have to do something like that with sonic mania, so it may have been due to the fact that sm64 ports are 2-3 years old.You're right.
The graphical issues are related to the embedded video chipset on the cell phone's cpu. Sadly there's nothing a regular user can do about it, unless the port were downgraded "graphically" somehow, to support old chipsets, but its easier to say it than do it.
Yep I have tried it on my 3 Samsung phones but black screen on all of them but on my 6 year old Huawei it runs great.from what I understand, the black screen that some phones encounter is caused by the chipset of the phone. this causes a black screen w/ working audio. my phone does it, but my mom's doesn't.
there's two chipsets it works with snapdragon being one of those. I forgot what the other is, but it doesn't seem to work with any chipsets but those two. it's nothing I've done either as the official build on github does the same thing.Yep I have tried it on my 3 Samsung phones but black screen on all of them but on my 6 year old Huawei it runs great.
Yep I think my 3 Samsung phones have the Exynos chipset.there's two chipsets it works with snapdragon being one of those. I forgot what the other is, but it doesn't seem to work with any chipsets but those two. it's nothing I've done either as the official build on github does the same thing.
I changed the first post to the actual commit version instead of saying latest.Yep I think my 3 Samsung phones have the Exynos chipset.
not sure if it's fixable. it's been an ongoing issue since at least August as there are several issues opened up about it. they said they were going to fix it, but maybe they found it was more trouble than it's worth and gave up?Yep I think my 3 Samsung phones have the Exynos chipset.
Its not a big deal for me as I can play the WiiU version. I just want to try it on as many different systems as possible just for the hell of it lol.not sure if it's fixable. it's been an ongoing issue since at least August as there are several issues opened up about it. they said they were going to fix it, but maybe they found it was more trouble than it's worth and gave up?
I've managed to build it for every platform that it's on. sm64, I didn't do dos or ps2 and 3. that's pretty much what I did, put it on every system I could with no intention of playing any of them. I already own it on the switch, and I think I got stuck on a stage, might've been flying battery zone or something like that.Its not a big deal for me as I can play the WiiU version. I just want to try it on as many different systems as possible just for the hell of it lol.
Does kinda blow my mind that my PC struggles to run the the official version of the game especially concidering my PC runs way more intensive games with zero issues. Yet the unofficial port runs great on lower spec systems like the Wii/WiiU ect.
From what I can remember, the issue on SM64 was precisely OpenGL or it's equivalent on cell phones. Most errors are derived from that plugin.I've managed to build it for every platform that it's on. sm64, I didn't do dos or ps2 and 3. that's pretty much what I did, put it on every system I could with no intention of playing any of them. I already own it on the switch, and I think I got stuck on a stage, might've been flying battery zone or something like that.
btw, my mom's phone is also a samsung, but it seems to work. I had to use the gl plugin, then restart the phone so that the app was initialized, then it just worked after that. not having access to the phone at all times means I'll just have to rely on others' feedback whether anything is fixed or if it even works.