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TheXTech is Wohlstand’s reimplementation of SMBX in C++ with SDL2. I was able to get the game to compile and “run” with SDL2. But, it wasnt very good at all. Today I started implementing the PS Vita renderer based on vitaGL and I finally started getting some sensible input! I was having a lot of trouble converting from pixel sprite source rects to texture coordinates, but I finally got it! Enjoy.