Due to the size of certain payloads and putting multiple payloads on the same trinket m0 - we could do with being able to compress them to fit on the trinket flash memory - and decompress them on the fly when sending to the switch as a payload.
I came across this - https://github.com/atomicobject/heatshrink, which seems like it should be able to do that, has anyone tried and succeeded using any other types of compression and if so can you share your code?
I came across this - https://github.com/atomicobject/heatshrink, which seems like it should be able to do that, has anyone tried and succeeded using any other types of compression and if so can you share your code?