The PS1 core feels sped up after updating to the latest nightly build of RA. Timers in fighting games are way faster than what they should be.
Is it like this for anyone else or just me?
Is it like this for anyone else or just me?
this comment didn't age wellDolphin: It wouldn't run well anyway. You can use Dolphin in Lakka, L4T Ubuntu and Switchroot Android though.
Citra: Dream on.
Just work your way down the staff list of the retronx discord, eventually you'll probably suck the right dick.Who's d*** I need to suck to get VitaHexenII added like the other Vita cores?
All the Vita projects I believe are done by Rinnegatamante, so maybe that would be whom to ask to start with.Who handles what cores get added to retroarch?
Who's d*** I need to suck to get VitaHexenII added like the other Vita cores?
Doubtful they will release that for the Switch. They have it for Lakka though.dolphin_svn_libretro_libnx.nro
Why are you using 16:9 adjusted instead of simply 4:3?I just updated from 1.8.5 to 1.8.8. Now when I use 16:9 adjusted every game stutters mightily, including OoT.
I tried with the 1.8.5 config file, I tried deleting the config, along with everything else from 1.8.5. I tried with default settings. I tried with the non-default settings I had used with 1.8.5 (Noise emulation: false; Framebuffer emulation: false; Depth buffer to RDRAM: FromMem; Frame rate: Full speed). Nothing changed. At 4:3, everything runs fine. At 16:9 adjusted, it stutters.
I deleted everything and put my old 1.8.5 back on, and it works fine as before.
Any ideas?
Why are you using 16:9 adjusted instead of simply 4:3?
Try deleting every CFG inside /retroarch/, that includes subfolders too.
If that still doesn't do it, grab the latest nightly build from the buildbot, rename your /retroarch/ folder to anything else (retrobak) and copy a fresh retroarch folder from the buildbot too.
If that works, then simply copy over your thumbnails, playlists and savefiles over to the new folder from the old one.
I use 16:9 (not adjusted).16:9 adjusted gives true widescreen. It looks great. You never use it?
I use 16:9 (not adjusted).
I feel that for N64/PSX and onwards, using 16:9 is not bad at all compared to anything before N64/PSX.
I do use the original aspect ratio depending on the console for everything else, but from N64/PSX and onwards, it's all 16:9
Yeah I was talking about that oneSorry! I wasn't specific! I'm talking about the Mupen64plus-next core.
Yeah I was talking about that one
I use 16:9, the non adjusted option.
Yeah, but combined with some Widescreen cheat codes, it looks amazingDoesn't that just stretch the 4:3 screen?
Yeah, but combined with some Widescreen cheat codes, it looks amazing
All of those you listed have Widescreen hacks that I know of.What games have widescreen cheat codes? Do OoT, Majora, Diddy Kong Racing, Mario 64, Conker, or Banjo Kazooie? Those are primarily the games I'm interested in.