3DS capture card maker Keity goes bankrupt

20160319_4efb74.jpg

Katsukeity (or Katsukity, depending on who you ask) was a well-known Japanese 3DS Capture Card maker. Supporting all models, as well as other systems (like the Wii U Gamepad and Switch), this means that soon it will be extremely difficult to obtain capture cards for systems other than the Old 3DS (which is supported by a seperate maker, Loopy). While you can no longer buy them directly, a European redistributor, Merki, still has stock, but it will not last forever.
Merki on Discord said:
Yes, this is true, He is bankrupt now. I do have some stock, I got last year stuff for around 100.000 € [~$114,000 USD] but this will last for some months.
I honestly do not plan to continue this business, it is too stressful
of course I will handle all my customers as usual - support and repair, but at a certain point I will stop selling them for good
(Transcribed from image)

So, if you want one from Keity you'll have to get one now, from Merki, as Keity's site (3dsvidocapture.com) is now dead.

Loopy might be creating capture cards for other systems now, but one thing's for sure - it'll be a while before we can get new capture cards again.

:arrow:Source (Japanese)
:arrow:English Source
:arrow:Merki's Site
 

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Chrisssj2

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LOL I was emailing with them. havent got a reply to my last email.

Was gonna order the switch capture card.

Good thing I didnt. since they now bye bye

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There's no real need for capture cards if you can emulate on pc or stream. I'd rather spend my 100$ on a good camera that I could make youtube videos and record my screen with and look okay than buying separate capture cards for every device I have.
Trust me i tried that road. Recording your handheld gameplay screen with a 100 dollar webcam is AWFULL.
 

RivenMain

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LOL I was emailing with them. havent got a reply to my last email.

Was gonna order the switch capture card.

Good thing I didnt. since they now bye bye

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Trust me i tried that road. Recording your handheld gameplay screen with a 100 dollar webcam is AWFULL.
I had made a card board box with a hole to put my phones screen in to record. And Had a jack to my laptop. It was rough lol, but I can play them on 4k on my comp now and record it. If only I could upload fast lol.
 

Hayato213

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Good riddance since the price that Katsukity charges is insane, and take forever for an order to get processed, base on what other people review it has been well known Katsukity does poor soldering work, so he can charge you more money to get it repair. To be honest that is suck that in Japanese you can no longer modify game system and gave save without permission from OEM, expect company like Cyber Gadget to probably to go out of business soon.
 

CHEMI6DER

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If you plan to sell it, then 2x line doubling is a necessity. Many TVs and capture cards only accept 480i/480p minimum, like my elgato.
Just to clarify: if I'm gonna make something thag actually works I'm just gonna post the source on github so that both someone willing to mass produce these can do so and so that the "diy crowd people"(like me lol) can build one on their own. I do not know how to sell stuff and don't want to rip people off with overpriced crap(cause it'll come down to this eventually no matter which buisiness you have).
As for the line doublinh thing: it's a piece of cake to implement. Nearest neighbor scaling is a really simple thing to achieve(just dupe every pixel and every line of the original image)
 

SirNapkin1334

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Since its against the law to modify hardware in Japan now I guess he was SOL. Even if it wasn't a financial problem he would still have to shut his shop down.
Apparently that's not what caused it. Pretty sure Merki confirmed it wasn't, I'll try to dig it up.
 

Cloud9Skywalker

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I am looking into purchasing a nn2dsxl system. I would like to purchase it to connect to my tv as I have seen people do on youtube with this capture card called the KATSUKITY Capture Card. I want to have the ability to play the handheld on a bigger display like console gaming. Would anyone be able to point me in the right direction of where I can find one or if there is a different solution to connecting the handheld to a tv?

Also, what is the most current outlet where I can find the cheapest nn2dsxl?
Any recommendations?

Thanks.
 

Hayato213

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I am looking into purchasing a nn2dsxl system. I would like to purchase it to connect to my tv as I have seen people do on youtube with this capture card called the KATSUKITY Capture Card. I want to have the ability to play the handheld on a bigger display like console gaming. Would anyone be able to point me in the right direction of where I can find one or if there is a different solution to connecting the handheld to a tv?

Also, what is the most current outlet where I can find the cheapest nn2dsxl?
Any recommendations?

Thanks.

Katsukity went bankrupt, you can always look on ebay but they are like 2-3 time the price of regular one, as for alternative you can look for loopy one but it is only Old 3DS only, it is more for screen capturing than playing on big screen.
 

TGCSOfficial

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I'm hella late. Wouldn't it be theoretically possible to make a 3DS Capture mod using the top screen's ribbon cable then? Or even more just make a replica of the Katsukitty board? The second option apparently isn't all that special it was more so the proprietary software that did all the real work.
 

FAST6191

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I'm hella late. Wouldn't it be theoretically possible to make a 3DS Capture mod using the top screen's ribbon cable then? Or even more just make a replica of the Katsukitty board? The second option apparently isn't all that special it was more so the proprietary software that did all the real work.

If you can get the signal out somewhere then you can redirect it wherever you want it to go, and ribbon cables are usually a good point to intercept things. However as you are unlikely to be able to go on digikey or whatever and buy a compatible chip for the 3ds top screen, or something you can readily get into a format an existing chip can handle, you are left with building something to handle it. Your average PIC is not going to do it so you are in CPLD (maybe) or FPGAs to handle it as making your own custom chips suitable for this is that little bit too pricey still (it can be done and we have seen it but it is usually for larger run devices), and those things that will handle it are usually fiddly and annoying (you can stick a preprogrammed PIC in something with a power lead and ground and it will do, FPGAs though need coaxing into life and a whole bunch of stuff put around them to get them to work and that gets annoying very fast*). 400 x 240 at either 30fps or 60fps if you are doing a non 3d capture... it is not outrageous to stuff over a simpler protocol as raw frames (webcams have done more for many many years now, indeed I would probably look at converting it to some kind of webcam type format rather than something more custom like some video cameras, something like HDMI, or converting it to analogue for capture that way).

*nice enough overview



Assuming the ribbon cable sends analogue/final stage signals and the screen displays those (it is possible for screens to do decoding and extras onboard) you also have to figure out what goes there. While a custom connector is pin layout is absolutely nothing to write home about then when the dust has settled there are only a few ways screens in the wild work and you can fairly easily figure out what each pin on the ribbon does if you want to risk a 3ds by desoldering pins, if you are just probing it is more annoying but still within reason and able to do some more active things like ground out or send things high and look at the results... if you are being a proper big boy hacker you could also add an intercept to remap pins or invert them but I will skip that one for now.

As mentioned before you will also have to make or source your own custom ribbon cables which is easier said than done -- no company likes doing low cost small runs but ribbon cable manufacturers are worse than most in my experience. You could possibly get it done at home with some fairly minimal tooling/setup (either etching or milling some metal backed kapton being where I head first, maybe also getting a punch and die set made up) but at that point you are introducing other skills.

None of that is out of the realm of possibility for a lone engineer or small team to make (we quite demonstrably saw it happen several times over the years) but I would put it at the level of beyond what I might expect someone to come off the street willing to learn to be able to handle, at least not with a timeframe up around 18 months. Cost wise it is not likely to be low either and then we are back where we started**, though maybe this team could open source it or something.

**see all the comments here, or indeed everywhere else this sort of thing has been discussed, about the price. Such things are always the way in gaming, and why I don't bother doing anything for it most of the time. If you have the times, tools and talent, or money to make up for a lack in any of those, then so be it but most do not.
 
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Deleted member 668561

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Honestly I'd just love an open source solution to convert the top screen to HDMI. I've got a lot of chips like arduino, teensy etc to work with, just never really tried. I'm sure there has to be a way for raspberry pi zero to take the color signals through gpio and display them, which would be an easy way to convert to hdmi

None of those will work, you'll need either and fpga or cpld

Dude...the nintendo version costs >$10,000. And you need to sign an NDA, which makes it pretty much useless because you're not allowed to upload or share any video or photo of it.

Sign nda yes, $10,000 for a devkit, hell no try more like $1000-$3000, even Sony and m$ devkits aren't close to that
 

codezer0

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None of those will work, you'll need either and fpga or cpld



Sign nda yes, $10,000 for a devkit, hell no try more like $1000-$3000, even Sony and m$ devkits aren't close to that
to be fair, the ps3 dev kit was $33k at the time for each unit. The trend downward only really started, because Nintendo put theirs out for the Wii at the time for just $2000. And of course, then Epic made UE4 basically free to tinker with, and you only had to pay if you were going to launch a commercial game on it.
 

Pokem

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I've always wondered. Why were they so expensive? Are the parts pricey? Or is it mostly the labor that's taxing?
 

MasterJ360

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I've always wondered. Why were they so expensive? Are the parts pricey? Or is it mostly the labor that's taxing?
It was pricey b/c there was no official way to capture 3ds gameplay like the other consoles. Only 2 ppl were making/selling them in the world.
Now Katsu Keity's N3ds XL capture kits are more expensive based on rarity since he no longer operates his shop to make more. Even the Vita capture kit will be more expensive he was the only one making them.
 

DuoForce

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Well, n3ds had free screen recording if you had good internet, plus there is Citra. The prices for capture cards were out-fucking-rageous.

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Wasnt this the one that people said made crappy low quality capture cards?
Yeah a lot broke after a year or so. This never happened with Loopy though iirc.
 

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