I just want to share my progress on modding this game:
found but not working tools:
http://pikmintkb.shoutwiki.com/wiki/Yoshi's_New_Island_decompress
partially working tools:
http://aluigi.altervista.org/bms/mario_luigi_paper.bms
https://github.com/gdkchan/SPICA
Interesting information:
The game seems to store some data in plaintext utf8 csv files under the HB\param HB\event HB\bparam folders
Almost all files seem to start with the BG4 header
Situation so far:
Im unable to figure out how to decompress or decrypt the files that end in .z in the HB folder.
Im able to extract a large collection of textures and models
Some models/files crash SPICA
Even tho im able to extract alot of the data some of it seems to be missing or atleast hidden inside of those .z files.
Other bits:
If anyone could possibly point me in the right direction in terms of decrypting or atleast decompressing the .z files id be greatful.
2 extraction examples below
found but not working tools:
http://pikmintkb.shoutwiki.com/wiki/Yoshi's_New_Island_decompress
partially working tools:
http://aluigi.altervista.org/bms/mario_luigi_paper.bms
https://github.com/gdkchan/SPICA
Interesting information:
The game seems to store some data in plaintext utf8 csv files under the HB\param HB\event HB\bparam folders
Almost all files seem to start with the BG4 header
Situation so far:
Im unable to figure out how to decompress or decrypt the files that end in .z in the HB folder.
Im able to extract a large collection of textures and models
Some models/files crash SPICA
Even tho im able to extract alot of the data some of it seems to be missing or atleast hidden inside of those .z files.
Other bits:
If anyone could possibly point me in the right direction in terms of decrypting or atleast decompressing the .z files id be greatful.
2 extraction examples below
Last edited by jfmherokiller,