So needless to say the Switch hacking community has exploded since Fusée was first released. We have linux, emulators, save managers, backup loading, emunand, mods, cheats, and more. Aside from the ipatched units, we're able to do just about everything you can think of involving a glorified tablet with wireless controllers.
AutoRCM can make things slightly more convenient, but damn, it sure would be nice if we didn't need to use a dongle, pc, or phone every time we wanted to use CFW.
Every console I can think of that could be softmodded had gamesave exploits. With the original Xbox Splintercell and MechAssault were the popular choices, on the Wii it started off with Twilight Princess, and then a bunch of other exploits were found, including several other gamesave exploits including Smash Brothers. I don't know that I'd call it a "softmod" but the PS2 had games like "007: Agent Under Fire" that you could use the swap trick with to load homebrew. Perhaps that doesn't count, as it's not really relying on a save file, but once Free MCBoot is installed you really can't get much simpler than that. PSP had multiple exploits, starting with GTA - Liberty City Stories, and DSi had Sudokuhax. The 3DS started with Cubic Ninja and later ended up with exploits for a ton of different games. Of course now it's easiest to just install Boot9Strap and your choice of CFW, but nonetheless there still were a bunch of different gamesave exploits to choose from.
Surprisingly though, no gamesave exploits have been released for Switch, even though we have access to debuggers and other tools that would make finding an exploit easier.
If we found a gamesave exploit, we'd be able to use RCM to boot into CFW once, run Checkpoint and install the exploit, and afterwards we'd be able to boot into OFW and use the game exploit to run homebrew. No more dongles or RCM jigs would be needed!
Heck, I'd bet we could even use Nintendo's Cloud Save service to hack a few ipatched Switches before getting blocked.
It just seems strange to me that these exploits existed for so many other consoles, but none yet for Switch. Why? With all the indie games available in the eShop, I can't imagine that all these game developers suddenly got that much better at protecting their code from vulnerabilities...
Sorry if it feels like I'm whining or begging, I'm really grateful for what we already have, and I lack the time and quite frankly the skills to try and come up with an exploit myself. But I feel like game exploits have been forgotten about now that we have RCM.
AutoRCM can make things slightly more convenient, but damn, it sure would be nice if we didn't need to use a dongle, pc, or phone every time we wanted to use CFW.
Every console I can think of that could be softmodded had gamesave exploits. With the original Xbox Splintercell and MechAssault were the popular choices, on the Wii it started off with Twilight Princess, and then a bunch of other exploits were found, including several other gamesave exploits including Smash Brothers. I don't know that I'd call it a "softmod" but the PS2 had games like "007: Agent Under Fire" that you could use the swap trick with to load homebrew. Perhaps that doesn't count, as it's not really relying on a save file, but once Free MCBoot is installed you really can't get much simpler than that. PSP had multiple exploits, starting with GTA - Liberty City Stories, and DSi had Sudokuhax. The 3DS started with Cubic Ninja and later ended up with exploits for a ton of different games. Of course now it's easiest to just install Boot9Strap and your choice of CFW, but nonetheless there still were a bunch of different gamesave exploits to choose from.
Surprisingly though, no gamesave exploits have been released for Switch, even though we have access to debuggers and other tools that would make finding an exploit easier.
If we found a gamesave exploit, we'd be able to use RCM to boot into CFW once, run Checkpoint and install the exploit, and afterwards we'd be able to boot into OFW and use the game exploit to run homebrew. No more dongles or RCM jigs would be needed!
Heck, I'd bet we could even use Nintendo's Cloud Save service to hack a few ipatched Switches before getting blocked.
It just seems strange to me that these exploits existed for so many other consoles, but none yet for Switch. Why? With all the indie games available in the eShop, I can't imagine that all these game developers suddenly got that much better at protecting their code from vulnerabilities...
Sorry if it feels like I'm whining or begging, I'm really grateful for what we already have, and I lack the time and quite frankly the skills to try and come up with an exploit myself. But I feel like game exploits have been forgotten about now that we have RCM.