You mean all nsp of the same game have same checksum? Even the one converted from XCI?scans all your NSPs and verifies the checksum.
You mean all nsp of the same game have same checksum? Even the one converted from XCI?scans all your NSPs and verifies the checksum.
no checksum because most issue with NSP files are incomplete download so what I did was verify the correct file sizeGarou, I love your description FAQ (nice cameo) lol
thanks for the tools both of you
from none, we will get 3 at once!
garou: there's no checksum or calculated data possible with nsp file? it's only checking parts length? it's a quick check, that's fine too.
I see rikikoo is doing the sha256 check, but I'm trying to find how to launch it, due to all the module dependencies.
I need to put all the "example" content into the parent folder? and I see I need the key files too.
An XCI is really not the same as an NSP.Use the CRC32 hashes from http://nswdb.com/ for known releases. If you're building files yourselves, the hash may change depending on your the cert you use. Unsure. But if your files are from BBB or other scene/p2p groups, hashes are on that site. It may help, a little.
Just uploaded my NSP verifier tool.
https://gbatemp.net/download/nspverify.35153/Is this on your github? Is it part of libhac repository?
Caitsith2, What a great lttle tool!Just uploaded my NSP verifier tool.
An XCI is really not the same as an NSP.
The underlying file structure is an HFS0, when NSP is just a PFS0. And even if you mounted the XCI and only cared about the NCA's inside, they aren't the identical since they don't use the same encryption scheme.
Besides, data downloaded from the CDN does not chane depending on what cert you used to download it.