Digital Foundry details 1080p Nintendo Wii emulation on the Nvidia Shield



The similarities between the Nvidia Shield and Nintendo Switch have been pointed out countless times since the console's launch. Especially due to the Tegra X1 chip. When it was revealed that select Nintendo Wii games would be ported to the Shield (for China only), it got people wondering how well they would run, and if its emulation would be passable enough for use on the Nintendo Switch.

Digital Foundry, a team of reporters that are dedicated to finding how well games run thanks to frame-by-frame comparisons, have decided to tackle Super Mario Galaxy for Nvidia Shield, to test how well the game runs. You can see their entire analysis in the video above.

If you'd rather see a written report, the parent company of Digital Foundry--Eurogamer has done an in depth article on it as well.

Based on our tests, Nintendo and Nvidia's emulation work has a lot in common with Xbox One X's enhancement of Xbox 360 games, in that Super Mario Galaxy benefits from a 3x increase in resolution on the X and Y axis, resulting in a 9x boost to pixel count overall. That yields a curious 1920x1404 resolution - a 30 per cent boost over standard 1080p that's downscaled to the display output. It's a curious state of affairs, but almost certainly down to the fact that Wii games usually operate at around 640x480, with the emulator stretching out the horizontal resolution for widescreen support. The emulator effectively works in reverse, running natively on the X axis and downscaling the vertical instead.

There are other aspects of the presentation worthy of comment too. Looking at Xbox 360 titles enhanced for Xbox One X, we often see a mixture of upscaled 2D bitmaps and vector-based fontography that scales up to the emulator's chosen resolution. Super Mario Galaxy has native type and even some native resolution bitmaps that are subtly different to the originals, while other elements are still based on the 480p core art from the Wii release. It's unclear whether this game received a Chinese launch originally, so there may well be new artwork injected here - there's certainly proof here of a clear improvement over the Western code running under the Dolphin emulator.

:arrow: Source
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,701
Country
Portugal
Prob with that is the more precise parts of levels (like where you have to drag Mario to precise points) will be a royal PITA to pull off
its all matter of getting used to it and maybe some auto aim when close to the pulling things, if you can shoot people while running on fps you can sure hell get used to grab those star things fairly easy.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
how is it weird to move with right stick and aim with left stick? that is basicaly used on every aiming games.

You saw the video for SMG2 right? That part where you have five points and need to drag Mario to get the star, seems like a PITA on the controller.
 
  • Like
Reactions: ownedlol

AtlasFontaine

Well-Known Member
Member
Joined
Jul 18, 2015
Messages
1,095
Trophies
0
Age
26
Location
Venezuela-Zulia.
XP
865
Country
Venezuela
But we also need to keep in mind, the Shield and Switch run at different clock speeds, so I doubt it would run this well on Switch without sacrifices.

Edit: Hopefully more is known at E3.
According to people on switch's lakka thread, the switch cpu runs at stock X1 clock when running on linux (since it seems like the CPU underclock is software based), if that's the case then I doubt Nintendo can't release more higher-perfomance profiles for specific things (gamecube & wii would be one of those) and AFAIK there's already some unused perfomance modes hidden on switch's OS.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
According to people on switch's lakka thread, the switch cpu runs at stock X1 clock when running on linux (since it seems like the CPU underclock is software based), if that's the case then I doubt Nintendo can't release more higher-perfomance profiles for specific things (gamecube & wii would be one of those) and AFAIK there's already some unused perfomance modes hidden on switch's OS.

And people think that running it at a higher performance won't make it run hotter or cut the battery life? Because that's what running it at a higher clock speed will do. Not worth running faster speeds and higher temps.
 
D

DeletedMember411838

Guest
maybe the movement but not the pointer. I still very much like my wiimote+nunchuck setup for many wii games.

I guess you haven't played Splatoon? The Joycons are the better wiimote, the pointer does work

The joycon seemingly uses the same Ideas as Airmice, which Imo work much better than wiimote ever did.
 
Last edited by ,

AtlasFontaine

Well-Known Member
Member
Joined
Jul 18, 2015
Messages
1,095
Trophies
0
Age
26
Location
Venezuela-Zulia.
XP
865
Country
Venezuela
And people think that running it at a higher performance won't make it run hotter or cut the battery life? Because that's what running it at a higher clock speed will do. Not worth running faster speeds and higher temps.
Regardless, I haven't heard too many complaints about batery life on a hacked switch running another OS, don't know how would that translate to HorizonOS.
 
Last edited by AtlasFontaine,
D

DeletedMember411838

Guest
I haven't. So does the switch also have an ir receiver?

It doesn't need it, the gyros in the joycons are like Airmice, they can point without the need for IR. And while we don't have a game that shows the pointer yet, Airmice I have are way more accurate than the wiimote were.

I never liked the wiis IR system, especially as we play alot of our games on our PJ, you ever tried to play Wii with a 120 inch screen? And the IR sensor 3 feet below the center of the screen? It's horrid, the Airmice tech solves that issue.

The pointer tracks via the location of the remote, in a balanced postion, instead of relation to the IR bar.
 
Last edited by ,

comput3rus3r

Well-Known Member
Member
Joined
Aug 20, 2016
Messages
3,580
Trophies
1
Age
123
XP
4,921
Country
United States
It doesn't need it, the gyros in the joycons are like Airmice, they can point without the need for IR. And while we don't have a game that shows the pointer yet, Airmice I have are way more accurate than the wiimote were.

I never liked the wiis IR system, especially as we play alot of our games on our PJ, you ever tried to play Wii with a 120 inch screen? And the IR sensor 3 feet below the center of the screen? It's horrid, the Airmice tech solves that issue.

The pointer tracks via the location of the remote, in a balanced postion, instead of relation to the IR bar.

so I looked it up.
What's the Point of the Nintendo Switch IR Camera? To pretend to eat a sandwich
The switch has been out for over a year and they've only used the ir for 1 minigame in 1,2 switch.
You would still need an IR receiver if you want to make it actually functional in games like mario galaxy. Hopefully we'll get one in the future.
edit: Nintendo labo also uses it somehow.
but it's definitely not a pointer.
 
Last edited by comput3rus3r,

AtlasFontaine

Well-Known Member
Member
Joined
Jul 18, 2015
Messages
1,095
Trophies
0
Age
26
Location
Venezuela-Zulia.
XP
865
Country
Venezuela
so I looked it up.
What's the Point of the Nintendo Switch IR Camera? To pretend to eat a sandwich
The switch has been out for over a year and they've only used the ir for 1 minigame in 1,2 switch.
You would still need an IR receiver if you want to make it actually functional in games like mario galaxy. Hopefully we'll get one in the future.
edit: Nintendo labo also uses it somehow.
but it's definitely not a pointer.
IIRC switch's port of world of goo already works like that, check it out on youtube.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,701
Country
Portugal
And people think that running it at a higher performance won't make it run hotter or cut the battery life? Because that's what running it at a higher clock speed will do. Not worth running faster speeds and higher temps.
im guessing when docked it will probably run just fine imo the switch barely gets hot as is.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,701
Country
Portugal
Running a higher clock speed though? I doubt we'll even see this outside of China, no thanks to Nintendo's being afraid of releasing it outside of said region -_-
nintendo can probably release a new system update and improve the cpu speed, what makes the switch and most pc,s hot is mostly the gpu, i dont think the cpu will generate much heat tbh, the gpu is the one that makes thing hot as hell, even on shield the gpu clocks down from intense heat while the cpu never does, so yeah using stock x1 speed(not overclock since its stock cpu speed the switch one is the one that is underclocked) wont make much diference, the gpu is the one that generates heat.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
nintendo can probably release a new system update and improve the cpu speed, what makes the switch and most pc,s hot is mostly the gpu, i dont think the cpu will generate much heat tbh, the gpu is the one that makes thing hot as hell, even on shield the gpu clocks down from intense heat while the cpu never does, so yeah using stock x1 speed(not overclock since its stock cpu speed the switch one is the one that is underclocked) wont make much diference, the gpu is the one that generates heat.

Granted, emulators rely almost entirely on CPU more than GPU, but I don't have a lot of hope in seeing their emulator outside of China.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: @OctoAori20, Cool. Same here.