What part of "there is no aspect ratio correction in the cores yet, and you are stuck to the cores default" didn't you understand.?Is it possible to change the resolution?
What part of Natehaxx' "maybe a forced/fixed resolution could be implemented in the future" didn't you understand?
What part of the cores do something akin ton 1:1 pixel mapping (times three or more (3x+)), and thats why you get strange aspect ratio jumps, when a SNES game switches to hires mode didnt you understand?
What part of "aspect ratio switching" missing, its still one of the most noticeable issues in all of the current builds didn't you understand?
Also - asking developers "if it is possible to change resolution" will result in a "yes" answer, always - which you get what out of exactly?
If it should be related to aspect ratio handling, what part of "before you implement custom resolutions, maybe check with Retroarch devs, if it breaks features like shaders, or their aspect ratio scaling" didn't you understand?
All of this information is available on this thread page. Thats why I'm asking.
Also - could you be a bit more concise, when asking a question - so there would less "interpretation space?" "Is it possible to change the skies color to red" for example, also could be answered with yes, depending on the circumstances. Actually "Is it possible to -" is a question that in probably 50% of the cases can be followed up with "it depends".
If this is you voicing, that you'd want aspect ratio switching to be functional in the cores. Good on you - your voice has now been heard.
If its you just having seen the images above - and now think that "high resolution mode" is an emulation feature thats actually "great to have" (it has high res in its name!) - although hires mode handling was described as an issue and a bug - go and read up on SNES hires mode. You are not missing out on a retroarch feature that doesnt exist.
(My crystal ball is working very well today.. Reading peoples minds, is a wonderful hobby to have... Especially, if they look at you with a inquisitive look, because they expect an answer to something they have said...)
edit: If you think "higher resolution is always better" - especially in 2D games (which are the majority of games with working emulators on the Switch, as of now) - how do you think the original sprites (look up sprite at this point) artist will feel about that? And why do you think some people like to use shaders when upsizing 2D games. With 3D games "higher resolution" almost always is better, because polygon models can easily be upsampled, and if you use some dithering on textures, they usually dont look too bad. As there currently arent any (except maybe some GBA ones) 3D games working in full speed on RA on the Switch in their native resolution, increasing resolution there isn't a high priority. Also - core specific settings (such as upsampling) that are different from default - dont work either. In general. On all cores. Right now. This would be the answer if resolution in your question would refer to rendering resolution in contrast to (scaled) output resolution.
Thats all the possible interpretations of what your question could entail handled. Glad to be of service.
"Can you haz BEST resolution, now?" No.
Last edited by notimp,