Hacking Sword Art Online: Infinity Moment [PSP]

ak0ztik

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hmm, i wonder what is that file, maybe a backup of his edits.
...
anyway you may update your patch and i'll try it.
 

ak0ztik

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i realized my unpacked cpk is somehow corrupted that's why i'm getting blackscreen, may i did something before, i just reextract things and compress cpk works.
...
anyway, what page where you posted the xdelta for translating?
 

ak0ztik

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we're looking for asm hackers
we need to:
in skills:
-change that utf16 string to utf8 string (so that we'll have more space availabe.)

in mail:
-remove the read on 'n' as '\n'
-make the text fit in dialogue box

in script:
-remove the 79bytes limit in dialogue box (my workaround for this is add dialogue box but it's better if we just remove the limit so the text will fit the sound/voice.
 

s157

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Watching and lurking in this thread while rooting for you guys silently. Not a fan of SAO myself, but I'm a fan of seeing progress made. Great work on what you did so far, and kudos to you guys for not giving up on this and taking matters into your own hands.
 
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Liquid_S

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You could try asking in the programming section of the forum: Computer Programming, Emulation, and Game Modding
Probably there're python programmers in other sections too since I've seen python scripts used a lot when it comes to the PSP scene, alternatively there're the chans where there's always someone who knows a thing more than anyone. Though, there're high chances that someone here already had to deal with the ofs3 format in the past and could contribute to the discussion.
Hi! Can I ask you to send me some samples of your OFS3 files? I want to test them with a tool I made the last year for a fan-translation (the game was Tokimeki Memorial Girl Side).
 

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