/whoops i typed a vague synopsis of our kernel exploit dev before i saw what thread this is derpOk i have sat on my hands long enough in many scenes but i feel that something should be shared here now about what exactly is being worked on (Sorry just keep it simple so not to invite nintendo to patch it). I understand coding and have been a doing it for many years and understand that this exploit coupled with coding to the wii / windows mashup type architecture takes time but someone must have got even a "hello world" to work within the Wii U architecture
Otherwise this is "failoverflow / 4 horsemen / (Insert drama here)" all over again. I respect all the people who are working on this but there is only so long this all can go on for. Now chadders/mrbean have an kernel exploit are they actually going to share it with the current developers??? or just have his moment in the sun with exploits for one game?
Im not after HAX or backups just being able to play emulators and have fun user created homebrew (Much like with the PSP scene back in the day)
Im not trying to start any trouble / flames at all just would like to know how far we actually are along to running our own code
Chadderz' exploit will only be released if they feel the need to release some fancy, 100% finished modding project before anyone else releases something. That could be a loooong way off and we'll probably be done by then. Also their exploit will be packaged and made to do exactly one thing (modify MK8 in a very controlled fashion).
This potential exploit with the browser, the focus of this thread, is just another way to launch a userspace exploit. I don't think anyone's more than glanced at it because it makes a lot more sense to keep working on kernel exploits.











