Wii U Rant - is the Name to Blame?

Foxi4

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Another reason why it doesn't do well is because of the Wii, I believe. People bought the 100-million-selling dust collector, missed out on huge releases like Skyrim, Fallout, GTA, Final Fantasy (main entries) etc. and don't want seconds. The fact that the Wii U does miss releases *again* doesn't help. The "Wii" in "Wii U" is a stigma. Soccer moms won't upgrade - they already have a Wii.
 

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The Wii U has gotten to a point where it's a system that only hardcore Nintendo fans would want/pay for. It's a novelty for those who like Nintendo and want to play new Nintendo games, and it costs 300$.

The Wii was a short-sighted success. Its launch was very successful and made 3rd party developers want to make quality games after their half-assed launch games. The Wii had a golden age between 2007-2009. The Wii slowly declined, and so did its third party support, but it still was a major success compared to the other 2 consoles of the generation.

Fast forward to 2014. The Wii has stopped production in Europe and Japan and the Wii U is selling terribly. The Wii U just failed to have the runaway success the Wii had, and couldn't even come close to follow the Wii up with good Nintendo games. However, the PS3 and Xbox 360 are selling great right alongside their next gen counterparts. See the problem here?
 

kristianity77

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The Wii U is doing badly because console gamers are not interested in Nintendo first party games and haven't been interested in them for almost 20 years. The GameCube and N64 flopped because of that reason and before people cry Wii 100 million sales that console only succeeded because it was the right price, with the right gimmick at the right time and didn't succeed because of the games it offered up.


I dont think thats true. As a console gamer I AM interested in Nintendo first party titles. The problem is forking out hundreds of pounds to do just that and only that! Because every other title on the Wii U more or less is available on the much cheaper and frankly better PS3 or 360.

The days are gone (were they ever here?) where people will spend a couple of hundred pounds to play a handful of Nintendo titles spanned out over a 5 year period etc. Unless of course, they begin to price it accordingly.
 

duffmmann

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I always thought it was a terrible idea for a name. Nintendo never continued system names before, unless you count the Super NES as an extension of the NES name, which it kind of is, but there is a whole other word in there, adding a U at the end of Wii is a very bad call, worse than just calling it the Wii 2 even. Because to the uneducated consumer, it will just seem like some sort of weird extension of the outdated Wii. At least if they put a number at the end it would be a clear indication that this is something new. Even still, I think the Wii branding should be dropped. However, I get why the Wii branding is there, you can still use all of your old Wiimotes and classic controllers, plus it has a fully integrated Wii in it, so there is a certain logic to me of keeping the Wii branding, but Wii U is such a poor choice for a name, and I have a feeling there were a lot of arguments over the name, hell when it was announced as the Wii U, they said the name wasn't finalized.
 

WiiCube_2013

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In terms of quantity of quality games the Wii U doesn't have that many.

This list will include exclusives and multiplatforms (already released & yet to come out) in alphabetical order.

1. Assassin's Creed 3
2. Assassin's Creed 4
3. Batman: Arkham City (Armoured Edition)
4. Bayonetta: The Complete Universe
5. Darksiders II
6. Deus Ex: Human Revolution - Director's Cut
7. Devil's Third
8. Donkey Kong: Tropical Freeze
9. Injustice: Gods Among Us
10. Lego City Undercover
11. Mario Kart 8
12. Mass Effect 3 - Special Edition
13. Monster Hunter 3 Ultimate
14. Need for Speed: Most Wanted
15. New Super Mario Bros. U
16. Ninja Gaiden 3: Razor's Edge
17. Nintendo Land
18. One Piece: Unlimited World Red
19. Pac-Man and the Ghostly Adventures
20. Pikmin 3
21. Rayman Legends
22. Scribblenauts Unlimited
23. Shin Megami X Fire Emblem
24. Sniper Elite 2
25. Sonic & All-Stars Racing Transformed
26. Sonic Boom: Ryse of Lyric
27. Sonic: Lost World
28. Splatoon
29. Star Fox
30. Super Mario 3D World
31. Super Smash Bros.
32. Tekken Tag Tournament 2 - Wii U Edition
33. The Amazing Spider-Man: Ultimate Edition
34. The Legend of Zelda: 2015
35. The Legend of Zelda: Wind Waker HD
36. The Wonderful 101
37. Tom Clancy's Splinter Cell: Blacklist
38. Watch Dogs
39.Xenoblade Chronicles X
40. Yoshi's Wooly World

Wow, it came exactly to 40 games.
 

goober

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Comparing Apple to Nintendo is a bit far fetched in the case of the Wii U. The Wii would be accurate, but the rest, not so much. The iPods, iPhones and iPads all were revolutionary products entering the market at the right time with a good enough solution (especially compared to competition). The Wii was revolutionary with motion controlling and a very attractive price point. No one had (and in general has even now) a fully integrated motion control scheme and platform. A tablet on the other hand.. Everyone and their kitchen sink has one or can buy one for a fraction of the price of a Wii U. (something, something, console exclusives, something, something, iOS/Android/WP exclusives).

How in Zeus' beard was the iPad revolutionary? It totally was not and really never has been. Evolutionary, sure. The iPod actually wasn't that good or revolutionary. iTunes was the true driving force behind the iPod's "revolution". It was a competent media player that was somewhat more polished compared to the competition. It definitely upped the specs and storage, (mainly storage) making it cheaper all around, but the true revolution came from the iTunes storefront, which before was hard to come by a reliable and trusted digital storefront with legal competitive prices. (Pretty funny that that wouldn't be used to describe iTunes now). It wasn't the iPod hardware that pushed sales, it was the marketing. Period. The fact that it wasn't a terrible product definitely helped, though.

iPhone? Ok, one legitimate revolution in most aspects, not so much hardware alone but more of a hardware AND software package that worked well together. That made it successful, but the marketing is definitely what made it mass appealing Super #1 successful and it's silly to say otherwise because sales data linked to before and after the ad campaigns explicitly link a huge upturn in sales after each successful campaign, remember some were actually not that great until they hit the sweet spot. Ditto for the Mac vs PC spots. Massive sale increases explicitly tied to advertising. Again, being able to back that up with quality hardware definitely helps.

If you can call the iPad revolutionary you can say the same about the Wii-U's gamepad. Only it actually is somewhat revolutionary in how well it handles sending video to the tablet and the distance it can transmit it given the technologies it uses to do so. And really, it could have easily captivated consumers just as well as the Wii and DS did if they had proper campaigns and software to back it up. After all, you could say the Wii-U combines two of the most successful platforms from Nintendo, the DS and Wii only "it can do so much more". Because what campaign doesn't fib or stretch the truth?

No, software is always secondary when it comes to mass consumer appeal. If it's trendy they want it. The software attachment rates to the Wii were absolutely, relatively, abysmal but because so many were sold, it didn't hurt the bottom line too much. Let's also not forget how if you keep it trendy with ad campaigns you can easily sell the successor without much fuss regardless of whether it's an worthy update. Again, look at iphones for that. Them and their half updates between true successors.
 

Guild McCommunist

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How in Zeus' beard was the iPad revolutionary? It totally was not and really never has been. Evolutionary, sure. The iPod actually wasn't that good or revolutionary. iTunes was the true driving force behind the iPod's "revolution". It was a competent media player that was somewhat more polished compared to the competition. It definitely upped the specs and storage, (mainly storage) making it cheaper all around, but the true revolution came from the iTunes storefront, which before was hard to come by a reliable and trusted digital storefront with legal competitive prices. (Pretty funny that that wouldn't be used to describe iTunes now). It wasn't the iPod hardware that pushed sales, it was the marketing. Period. The fact that it wasn't a terrible product definitely helped, though.

iPhone? Ok, one legitimate revolution in most aspects, not so much hardware alone but more of a hardware AND software package that worked well. That made it successful, but the marketing is definitely what made it mass appealing Super #1 successful and it's silly to say otherwise because sales data linked to before and after the ad campaigns explicitly link a huge upturn in sales after each successful campaign, remember some were actually not that great until they hit the sweet spot. Ditto for the Mac vs PC spots. Massive sale increases explicitly tied to advertising. Again, being able to back that up with quality hardware definitely helps.

If you can call the iPad revolutionary you can say the same about the Wii-U's gamepad. Only it actually is somewhat revolutionary in how well it handles sending video to the tablet and the distance it can transmit it given the technologies it uses to do so. And really, it could have easily captivated consumers just as well as the Wii and DS did if they had proper campaigns and software to back it up. After all, you could say the Wii-U combines two of the most successful platforms from Nintendo, the DS and Wii only "it can do so much more". Because what campaign doesn't fib or stretch the truth?

No, software is always secondary when it comes to mass consumer appeal. If it's trendy they want it. The software attachment rates to the Wii were absolutely, relatively, abysmal but because so many were sold, it didn't hurt the bottom line too much.


Holy shit I'm not big on Apple products but they changed the fucking world. Maybe it was just the "marketing" but that marketing created fads and trends. They marketed MP3 players and they became huge. They marketed smartphones and they became huge. They marketed tablets and they became huge. It's not like the tech was "revolutionary" but most radical changes in industry are hardly just from technology.

To put the Wii U's GamePad, which came out years after the iPad, just as "revolutionary" is a complete joke. The iPad made the tablet market. The Wii U just followed it, and poorly at that.
 
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goober

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Holy shit I'm not big on Apple products but they changed the fucking world. Maybe it was just the "marketing" but that marketing created fads and trends. They marketed MP3 players and they became huge. They marketed smartphones and they became huge. They marketed tablets and they became huge. It's not like the tech was "revolutionary" but most radical changes in industry are hardly just from technology.

To put the Wii U's GamePad, which came out years after the iPad, just as "revolutionary" is a complete joke. The iPad made the tablet market. The Wii U just followed it, and poorly at that.


You're basically agreeing with me in a very obtuse and backwards way by conceding the very thing I said. Marketing won the battle for them and drove the change. NOT the hardware and software alone (with the only exception possibly being given to the iPhone). There have been plenty of great products that failed solely because it wasn't marketed properly.

The iPad was literally phone guts on a big screen. They later upped the ante a little bit in every aspect, but please. What the Wii U does to transmit video to the tablet is very intuitive and not seen before in a consumer setting. I loathe just about everything with the Wii-U but it's rather stupid to ignore the tech behind some of its features.
 

Foxi4

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To put the Wii U's GamePad, which came out years after the iPad, just as "revolutionary" is a complete joke. The iPad made the tablet market. The Wii U just followed it, and poorly at that.
To be fair, Apple made the tablet market twice if you also count the Newton which was shortly followed by numerous copycats.
 

chavosaur

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In terms of quantity of quality games the Wii U doesn't have that many.

This list will include exclusives and multiplatforms (already released & yet to come out) in alphabetical order.

1. Assassin's Creed 3 > Horrible and outdated port
2. Assassin's Creed 4 > Decent
3. Batman: Arkham City (Armoured Edition) > Game was a year old with bad "extra editions"
4. Bayonetta: The Complete Universe > Excited
5. Darksiders II > Outdated Port
6. Deus Ex: Human Revolution - Director's Cut > Outdated Port
7. Devil's Third > No idea
8. Donkey Kong: Tropical Freeze > 3DS DLC
9. Injustice: Gods Among Us > Ok
10. Lego City Undercover > Great
11. Mario Kart 8 > Mario Kart
12. Mass Effect 3 - Special Edition > Outdated port
13. Monster Hunter 3 Ultimate > Monster Hunter
14. Need for Speed: Most Wanted > Not Mario Kart
15. New Super Mario Bros. U > NSMB DLC
16. Ninja Gaiden 3: Razor's Edge > LOL
17. Nintendo Land > BIGGERLOL
18. One Piece: Unlimited World Red > Ill give you this one
19. Pac-Man and the Ghostly Adventures > BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
20. Pikmin 3 > Lemmings
21. Rayman Legends > Better on every other platform
22. Scribblenauts Unlimited > see above
23. Shin Megami X Fire Emblem > Vaporware
24. Sniper Elite 2 > seriously?
25. Sonic & All-Stars Racing Transformed > Better Mario Kart
26. Sonic Boom: Ryse of Lyric > Steroids
27. Sonic: Lost World > Ewwwwww
28. Splatoon > Interesting concept, cant wait
29. Star Fox > We literally know nothing about this
30. Super Mario 3D World > 3D Land DLC
31. Super Smash Bros. > Super Smash Bros
32. Tekken Tag Tournament 2 - Wii U Edition > tekken
33. The Amazing Spider-Man: Ultimate Edition > The reaching is strong here
34. The Legend of Zelda: 2015 > Zelda so 100% good fak u reviewers
35. The Legend of Zelda: Wind Waker HD > HDDDDDDDDDDDDD
36. The Wonderful 101 > Punch all the things
37. Tom Clancy's Splinter Cell: Blacklist > Outdated port
38. Watch Dogs > ITS NOT EVEN ON WII U YET, AND ITS TERRIBLE ON EVERYTHING ELSE
39.Xenoblade Chronicles X > Not even out yet
40. Yoshi's Wooly World > Not even out yet

Wow, it came exactly to 40 games.
I ammended your list to further reflect everything. Needless to say, it lost all credibility when you threw fucking Pacman on there.
 
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tbb043

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--Nintendo Consoles--
NES -> Super NES -> Nintendo 64 -> Gamecube -> Wii -> Wii U

The Super NES had a similar name to the NES but it was a huge success. But when Nintendo tried the slight name change again with the Wii U the console was (not to say there's no hope for a turnaround, but there's not) a failure.



There you go, they should have called it the Super Wii. Adding Super to the name tells people it's something new, the next thing. Adding a random letter at the end is ambiguous, confusing, makes it sound like maybe it's just a variation of the previous unit.

Not that it's the only problem, but the name certainly hasn't helped.
 

WiiCube_2013

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A few days ago the ex-Indie guy from Nintendo said the same thing as if we already didn't know. I guess he was angry at Nintendo and this was his way of getting revenge.
 

Joe88

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It wouldn't matter, they lost the casual market to smart phones and tablets, they have no third party support or when they do it usually bad ports or delayed
All they have left now is first party games which good ones are few and far inbetween and are mainly markted towards children both in game difficulty and content
 

endoverend

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It wouldn't matter, they lost the casual market to smart phones and tablets, they have no third party support or when they do it usually bad ports or delayed
All they have left now is first party games which good ones are few and far inbetween and are mainly markted towards children both in game difficulty and content

You know I'm strating to realize this is entirely true :/ poor ninty...
 
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mightymuffy

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Don't forget it also LOOKS the same, especially at first glance. The difference between the Xbox 360 and Xbox One is yer senile old granny, who's been blind in both eyes for 20 years, can still tell that's a new games machine... even after a second look, 'little Johnny's mother' will just think it's a slightly sleeker Wii "...and they're trying to sell it for loads extra just because the controller has a tablet like screen?!" - - Piss poor marketing hasn't helped convince them otherwise I might add.

The marketing has been baffling for Wii U: it's like they thought 'right, we'll release it as promised, but we already know it's a bit shit, so let's not waste any money whatsoever advertising and just hope our fanboys carry it through', and, judging by sales, it looks like they're leaving in their droves too.

Anyway yeah, Wii 2 would've been far better, but really it doesn't matter what they called it, it'd have still bombed. Shame too, coz I like the thing...:(
 

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I saw a kid and his mom look at the wii games once, at walmart. He pointed at the Wii U and asked his mom : mom what is that? Mom said : that's a wii, just like you have at home.

Kid was 13-14.


They would have more chance with Wii 2 than Wii u .... Highlight the 2 in big bold red letters.
 

Qtis

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How in Zeus' beard was the iPad revolutionary? It totally was not and really never has been. Evolutionary, sure. The iPod actually wasn't that good or revolutionary. iTunes was the true driving force behind the iPod's "revolution". It was a competent media player that was somewhat more polished compared to the competition. It definitely upped the specs and storage, (mainly storage) making it cheaper all around, but the true revolution came from the iTunes storefront, which before was hard to come by a reliable and trusted digital storefront with legal competitive prices. (Pretty funny that that wouldn't be used to describe iTunes now). It wasn't the iPod hardware that pushed sales, it was the marketing. Period. The fact that it wasn't a terrible product definitely helped, though.

iPhone? Ok, one legitimate revolution in most aspects, not so much hardware alone but more of a hardware AND software package that worked well together. That made it successful, but the marketing is definitely what made it mass appealing Super #1 successful and it's silly to say otherwise because sales data linked to before and after the ad campaigns explicitly link a huge upturn in sales after each successful campaign, remember some were actually not that great until they hit the sweet spot. Ditto for the Mac vs PC spots. Massive sale increases explicitly tied to advertising. Again, being able to back that up with quality hardware definitely helps.

If you can call the iPad revolutionary you can say the same about the Wii-U's gamepad. Only it actually is somewhat revolutionary in how well it handles sending video to the tablet and the distance it can transmit it given the technologies it uses to do so. And really, it could have easily captivated consumers just as well as the Wii and DS did if they had proper campaigns and software to back it up. After all, you could say the Wii-U combines two of the most successful platforms from Nintendo, the DS and Wii only "it can do so much more". Because what campaign doesn't fib or stretch the truth?

No, software is always secondary when it comes to mass consumer appeal. If it's trendy they want it. The software attachment rates to the Wii were absolutely, relatively, abysmal but because so many were sold, it didn't hurt the bottom line too much. Let's also not forget how if you keep it trendy with ad campaigns you can easily sell the successor without much fuss regardless of whether it's an worthy update. Again, look at iphones for that. Them and their half updates between true successors.
As mentioned already previously by Guild, Apple did a lot. As you say, iTunes was a huge part of the drive for the iPods, but if the iPod was a shit product, the sales would have been lacking. A buggy software on good hardware would have been just as bad. As for Macs, OS X (and Mac OS before it) has been a popular platform for the people dealing with video, audio and photography. Also doesn't hurt for the tech industry wanting lightweight products with good batteries. If you're not gaming or 3D modelling on a laptop, OS X recovers quite a bit from its caveats.

Apple literally created touch screen smartphones as we know them and the iPad was a completely new target group. Why else does everyone compare all tablets to the iPads and their hardware? They created a market segment for consumer tablets here, which can be said for the Wii too (motion control gaming). You can call the iPad evolutionary, but then the Wii U should not be considered much more than that.. If even evolutionary. The main feature of the Wii U is the tablet controller, not the video transfer method. The video transfer technology is just that, a video transfer technology. Currently the software on the device takes very little use of the tablet controller other than the odd map or inventory.

It's interesting to read and debate on the subject (sorry for going a bit off topic here), since the discussion is very much relative. It's far from beating a dead horse, since the Wii U is the thing Nintendo should turn around to keep going. The 3DS has had its good time, but will not float Nintendo for much longer (market saturation in this case, similar to the Wii during the last few years). Personally I like the Wii U and am not thinking of selling it, but the future doesn't look very promising apart from the odd Nintendo game here and there.

Bringing more and more 3rd party devs, a better marketing campaign (I haven't seen a Wii U add in ages, contrary to PS4/Xbox One/PSVita/3DS ads), force the console down the consumers throat and make it relevant. Simple sport and dance games saved the Wii for the average Joe (Nintendo first party Mario, etc. titles boosted a lot of course too), something similar would be needed for the Wii U too.
 

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