You guys also might be too hard on this game -- it's a budget game. The GBA game and the new GC/PS2 game are priced at only $20.
This just blows the rest of your argument away. If the controls aren't there, the game isn't worth it. Gameplay is 90% of a game, while graphics are only 10%. This from a person who played Ultima 1 when it was first released. I've seen bad graphics. The problem is when it seems like they could have done better and didn't...I still think you're all being way too harsh on the game. This is nowhere near the worst game... the only problem with it is control. =/
I agree Gounta. Why can't developers see a turkey when there is one!FPS on GBA shouldn't exist. MOH : Infiltrator is THE example of a real intelligent adaptation of a GBA's game from a FPS. Why don't they did the same thing with Serious Sam ?
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i've to contradict here. even if you leave the graphics on FarCry it still sux BECAUSE of the gameplay i've never seen a game with such bad AI than this one. and the most pathetic thing is that they boasted with their AI... .You could strip Far Cry of all it's fancy visual effects -- make it look like Duke 3D -- and the game would still be a blast to play, not because of GRAPHICS, but because of GAMEPLAY.
Dude, most people are complainging aboutthe gameplayThat's the thing though. Doom exists, and Doom is still a classic after all these years (partially because the FPS hasn't really evolved much past Doom save for one or two gameplay enhancements, like drivable vehicles).
And yet, it's not detailed, it doesn't immerse you in the world -- it's just plain ol' fun. What's the harm in that? Graphics do not a game make.
They are a large factor, but when it comes down to it, graphics don't matter -- wether it looks like Doom, Duke, Half-Life or Far Cry, the gameplay always remains the same: Shoot the badguys before they shoot you. You could strip Far Cry of all it's fancy visual effects -- make it look like Duke 3D -- and the game would still be a blast to play, not because of GRAPHICS, but because of GAMEPLAY.
Serious Sam's gameplay consists of luring the player into well-set traps and throwing entire armies of enemies at him - 20, 30, sometimes even more than that, all at the same time. Then, once you do that for abit, the game chucks a "really, way bigger than the screen" boss at you that's at least 100 times the size of Sam himself. While I haven't gotten very far in the GBA game (about to level 4 or 5 in the first world), the game seems to hold as strong to the Serious Sam gameplay standard as possible: The game presents an "arena" for you to run around in, in which they spawn about 15 or so enemies at a time for you to dispose of in key patterns.
QUOTE said:i've to contradict here. even if you leave the graphics on FarCry it still sux BECAUSE of the gameplay i've never seen a game with such bad AI than this one. and the most pathetic thing is that they boasted with their AI...
i'm sorry but this gaem really plainly suked.QUOTE said:i've to contradict here. even if you leave the graphics on FarCry it still sux BECAUSE of the gameplay i've never seen a game with such bad AI than this one. and the most pathetic thing is that they boasted with their AI...
You've got to be absolutely kidding me. You are the first person I've seen since the game was released nearly last month to say anything bad about the AI, and from my own personal experience, I agree with the majority -- FarCry has some of the most human AI (Note: I said human AI) I've ever witnessed. If you want to play a computer with impossible eyesight and faster-than-reality reflexes, go play Unreal Tournament with Godlike bots -- if you wanna play humans who act like humans, play FarCry.
That comment just killed your whole opinion.even the pc version is awful....