Homebrew Homebrew game Ultimate Switch Port Thread

i just want to say thank you for all your work. idont know which one but i think i use one or a few of your ports.. but even if not: thank you. i love all these ports and decompilations on my modded switch, they work so good and for me, who grew up in the 90s.. to have almost EVERY SINGLE GAME that i ever played and loved on every console on ONE SINGLE handheld console thats also dockable.. my 12 year old me (i have adhd so that's a real thing for me) is so, so, so happy..

sometimes in the evening i just bump up a level in mario 64 or play link in ocarina of time and love to see the mods and 60fps.. i know its not your ports but i just want to say everyone who participates in making classic games available for all platforms: thank you. your work matters! and makes peoples brains very happy.. thank you so much.

there is so much shit going on in this world.. without decompilations bringing dopamine into my brain i wouldnt know what to do haha. its a new hobby to track new portsd and install them and try them out on my modded switch
 
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This is unplayable for me with max OC, the menus take forever to load and are glitchy, also stages and models don't complete loading until about a minute into a match. Meanwhile Dusklight loads quickly, runs perfectly at 60fps with no hiccups. Hoping this port improves or someone else manages to make something that runs well (unless this happens to be some sort of issue with my install - if anyone has better luck let me know)
seeing similar on with 0.2.5 my oled, started adventure mode and it crashed - software closed. I wonder if the dev is here.
 
seeing similar on with 0.2.5 my oled, started adventure mode and it crashed - software closed. I wonder if the dev is here.
KawaiiBunga does not seem to have a presence here last I checked. However, the software is listed as very early in development, so a lot of work is still needed before it's stable. You can always hop on the Discord, and share your experience. Feedback is valuable to devs.
 
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Can you create a .exe to just drag and drop Wind Waker HD and create .NRO.
Or can i update my 0.3.0 version to 0.4.3(last) with some tools?
An .exe will be soon available, but if you check releases on the Github project, in the last one, you'll see that now it's just one command line to build the .nro file on Windows
 
Silent Hill 4 native switch port

https://github.com/72ak/sh4-nx

yeah not gonna lie im not doing shit on this after today so if theres any bugs make a pull request but from what i see its running widescreen full framerate

This project uses static recompilation to convert the original x86 PC executable into code that can run natively on the Switch's ARM64 CPU. It is not emulation.

u can get the nro download from the github for now go to releases and itll be there download it b4 its gone
 
An .exe will be soon available, but if you check releases on the Github project, in the last one, you'll see that now it's just one command line to build the .nro file on Windows

I saw but never used Python.lol
Maybe a video tutorial with this only one command should be help or wait for .exe
 
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Call of Duty 4 Modern Warfare appears to have been ported to Switch at 60fps.

Was only seeing a Russian version of it, but it seems to have been English patched.

Maybe you can find a YouTube video, today, that can tell you more about it..

Oh yeah, and it seems to have no (publicly available) source code..
 
Monday update complete.
!!!BIG WEEK!!!
86/340 Updated Entries (25.3%).
You may notice a huge influx this week; this is due to a lot of older ports being brought to my attention. They have been added to the list, but be forewarned: many of them have not been updated in years. They will fall off by next week if they don't get updated (they probably won't), but be aware: many of them will not work on modern firmwares.
The following titles are new or were updated in the past 7 days:
1. Flycast
2. Kikiroid
3. Model2 NX
4. Supermodel NX
5. RetroArch
6. Nezumiiruka
7. Amazing Spider-Man 2
8. Angry Birds Forever
9. Angry Birds: Star Wars 2
10. Assassin's Creed: Altair's Chronicles HD
11. Dan The Man
12. Dark Knight Rises
13. Dead Space: Sabotage
14. N.O.V.A. 3: Near Orbit Vanguard Alliance
15. Rayman: jungle Run
16. Rayman: Fiesta Run
17. Space Hulk
18. Call of Duty - Black Ops: Zombies
19. Metroid Prime: Origins
20. The Room 3 (archived)
21. The Room: Old Sins (archived)
22. Sonic Jump Fever
23. Super Mario Bros. Remastered
24. Cyber Troopers Virtual On
25. Daytona USA
26. Outrun
27. Sega Rally
28. Sonic the Fighters
29. Virtua Fighter 2
30. Pokemon Gen 1
31. Pokemon Gen 2
32. The Legend of Zelda: Oracle of Seasons / Oracle of Ages
33. The Legend of Zelda: The Minish Cap
34. Metroid: Zero Mission
35. The Legend of Zelda: The Twilight Princess
36. The Legend of Zelda: Wind Waker
37. Super Smash Bros. Melee
38. Donkey Kong 64
39. Doom64
40. The Legend of Zelda: Ocarina of Time
41. Abuse
42. Alien vs. Predator: Gold
43. Arx Fatalis
44. Brogue
45. Caesar III
46. Captain Claw
47. Duke Nukem 3D
48. Half Life
49. Hurrican
50. The Legend of Zelda: Oni Link Begins
51. The Legend of Zelda: Return of the Hylian
52. The Legend of Zelda: Time To Triumph
53. Nazi Zombies: Portable
54. OpenTyrian 2000
55. Outrun 2006: Coast 2 Coast
56. PokeMMO
57. Quake III Arena
58. Rocks'n'Diamonds / Mirrormagic
59. RollerCoast Tycoon 2
60. Serious Sam
61. Silent Hill 2
62. Silent Hill 3
63. Silent Hill 4: The Room
64. Sly Cooper and the Thievius Raccoonus
65. Touhou: Wonderful Waking World
66. Touhou 15: Legacy of Lunatic Kingdom
67. Transport Tycoon Deluxe
68. Ultima VII
69. Unreal / Unreal Gold
70. Velikolepny Vovochka
71. Zuma Deluxe
72. WipEout
73. Jak & Daxter Trilogy
74. Mega Man X
75. Burnout 3: Takedown
76. Def Jam: Fight for NY
77. Halo: Combat Evolved (thelinkin3000)
78. Halo: Combat Evolved (seamusduncmcgrath)
79. Need for Speed: Carbon
80. Need for Speed: Underground
81. Need for Speed: Underground 2
82. Mass Effect
83. Mushihimesama Futari
84. The Simpson's Game
85. Sonic Adventure 2
86. The Legend of Zelda: Wind Waker HD

Special thanks this week goes out to:
Team Flycast, Erige005, toniisound, LibRetro, PalindromicBreadLoaf, besk, aks796, markaurel13, iqbalriz, hazevauks, lemasterxar5, liartes, seamusduncmcgrath, bshurikan, ChanseyIsTheBest, delsonazevedo, Thorhax, jacquesdupontd, bryanthaboi, UNDERdecoded, Alexgg1014, JJTapiaXX, centollOS, KawaiiBunga, TrinaLord777, fdsfgsfds, timschneeb, capsterx-switch, rsn8887, FWGS, worthis, NZP-Team, theflippedbit, r4dius, Petit-Prince-dev, cutarev, 72ak, NaGaa95, saekaze, 1timewire1, emuman100, fildicio, antoxa2584x, R-drg, thelinkin3000 and nebadasSwifty.
 
I took a stab at porting Animal Crossing from the GameCube to get familiar with the decomp and the Switch porting process, and figured I’d share it with the community. Claude (AI) was involved in the process.

Download: https://github.com/digdat0/ACGC-Switch-Port/releases
  • A native Switch homebrew build of the Animal Crossing decompilation, not emulation
  • Widescreen by default
  • 60 fps in handheld at stock clocks (dynamic resolution, 432p–720p)
  • Docked, handheld and tabletop all work
  • Video options for 60 or locked 30 fps and max resolution
You’ll need:
  • Atmosphère, launched with title takeover (hold R on a game). Album mode isn’t supported.
  • Your own USA disc image (GAFE01) as ISO, GCM or CISO, placed next to the .nro. No game assets are included.
  • A backup of your saves. It’s a beta.
HD texture packs aren’t supported. If you hit a bug, turn on Enable logging in the settings (− → Gameplay) and open an issue with the logs. The README explains how.

Credit to the people who did the real heavy lifting: ACreTeam and the ac-decomp contributors for the full decompilation, FlyingMeta and contributors for the PC port, and Zwaetschge for the Android port. Thanks also to FIX94 (fixNES) and centollOS (SwitchWaker). Full credits are in the README.
 
Last edited by digdat0,
I took a stab at porting Animal Crossing from the GameCube to get familiar with the decomp and the Switch porting process, and figured I’d share it with the community. Claude (AI) was involved in the process.

Download: https://github.com/digdat0/ACGC-Switch-Port/releases
  • A native Switch homebrew build of the Animal Crossing decompilation, not emulation
  • 60 fps in handheld at stock clocks (dynamic resolution, 432p–720p)
  • Docked, handheld and tabletop all work
  • Video options for 60 or locked 30 fps and max resolution
You’ll need:
  • Atmosphère, launched with title takeover (hold R on a game). Album mode isn’t supported.
  • Your own USA disc image (GAFE01) as ISO, GCM or CISO, placed next to the .nro. No game assets are included.
  • A backup of your saves. It’s a beta.
HD texture packs aren’t supported. If you hit a bug, turn on Enable logging in the settings (− → Gameplay) and open an issue with the logs. The README explains how.

Credit to the people who did the real heavy lifting: ACreTeam and the ac-decomp contributors for the full decompilation, FlyingMeta and contributors for the PC port, and Zwaetschge for the Android port. Thanks also to FIX94 (fixNES) and centollOS (SwitchWaker). Full credits are in the README.
Nice job. Hopefully Starfox Adventures is next by you or someone else... And of course: Endless Ocean 2
 
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I took a stab at porting Animal Crossing from the GameCube to get familiar with the decomp and the Switch porting process, and figured I’d share it with the community. Claude (AI) was involved in the process.

Download: https://github.com/digdat0/ACGC-Switch-Port/releases
  • A native Switch homebrew build of the Animal Crossing decompilation, not emulation
  • 60 fps in handheld at stock clocks (dynamic resolution, 432p–720p)
  • Docked, handheld and tabletop all work
  • Video options for 60 or locked 30 fps and max resolution
You’ll need:
  • Atmosphère, launched with title takeover (hold R on a game). Album mode isn’t supported.
  • Your own USA disc image (GAFE01) as ISO, GCM or CISO, placed next to the .nro. No game assets are included.
  • A backup of your saves. It’s a beta.
HD texture packs aren’t supported. If you hit a bug, turn on Enable logging in the settings (− → Gameplay) and open an issue with the logs. The README explains how.

Credit to the people who did the real heavy lifting: ACreTeam and the ac-decomp contributors for the full decompilation, FlyingMeta and contributors for the PC port, and Zwaetschge for the Android port. Thanks also to FIX94 (fixNES) and centollOS (SwitchWaker). Full credits are in the README.

Can it be combined with Animal Crossing Deluxe and, also, have a way choose any villagers one wants?

https://cuyler36.github.io/acdx/features/

https://cuyler36.github.io/acdx/
 

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