
Yes sir! More info here: https://gbatemp.net/threads/dev-upd...o-aiming-huge-performance-upgrade-etc.685220/
seeing similar on with 0.2.5 my oled, started adventure mode and it crashed - software closed. I wonder if the dev is here.This is unplayable for me with max OC, the menus take forever to load and are glitchy, also stages and models don't complete loading until about a minute into a match. Meanwhile Dusklight loads quickly, runs perfectly at 60fps with no hiccups. Hoping this port improves or someone else manages to make something that runs well (unless this happens to be some sort of issue with my install - if anyone has better luck let me know)
KawaiiBunga does not seem to have a presence here last I checked. However, the software is listed as very early in development, so a lot of work is still needed before it's stable. You can always hop on the Discord, and share your experience. Feedback is valuable to devs.seeing similar on with 0.2.5 my oled, started adventure mode and it crashed - software closed. I wonder if the dev is here.
Wouldn't it make more sense to get this running on Switch? https://gbatemp.net/threads/cd-i-zelda-receives-fanmade-pc-remasters.578035/Plz working same_cdi port thx, retroarch core or otherwise.
The Switch deserves to be able to play the very worst Zelda games.
That only covers two of the three games, but I'm sure they would be good to have on Switch, the emulator would too thoWouldn't it make more sense to get this running on Switch? https://gbatemp.net/threads/cd-i-zelda-receives-fanmade-pc-remasters.578035/
An .exe will be soon available, but if you check releases on the Github project, in the last one, you'll see that now it's just one command line to build the .nro file on WindowsCan you create a .exe to just drag and drop Wind Waker HD and create .NRO.
Or can i update my 0.3.0 version to 0.4.3(last) with some tools?

An .exe will be soon available, but if you check releases on the Github project, in the last one, you'll see that now it's just one command line to build the .nro file on Windows
Nice job. Hopefully Starfox Adventures is next by you or someone else... And of course: Endless Ocean 2I took a stab at porting Animal Crossing from the GameCube to get familiar with the decomp and the Switch porting process, and figured I’d share it with the community. Claude (AI) was involved in the process.
Download: https://github.com/digdat0/ACGC-Switch-Port/releases
You’ll need:
- A native Switch homebrew build of the Animal Crossing decompilation, not emulation
- 60 fps in handheld at stock clocks (dynamic resolution, 432p–720p)
- Docked, handheld and tabletop all work
- Video options for 60 or locked 30 fps and max resolution
HD texture packs aren’t supported. If you hit a bug, turn on Enable logging in the settings (− → Gameplay) and open an issue with the logs. The README explains how.
- Atmosphère, launched with title takeover (hold R on a game). Album mode isn’t supported.
- Your own USA disc image (GAFE01) as ISO, GCM or CISO, placed next to the .nro. No game assets are included.
- A backup of your saves. It’s a beta.
Credit to the people who did the real heavy lifting: ACreTeam and the ac-decomp contributors for the full decompilation, FlyingMeta and contributors for the PC port, and Zwaetschge for the Android port. Thanks also to FIX94 (fixNES) and centollOS (SwitchWaker). Full credits are in the README.
I took a stab at porting Animal Crossing from the GameCube to get familiar with the decomp and the Switch porting process, and figured I’d share it with the community. Claude (AI) was involved in the process.
Download: https://github.com/digdat0/ACGC-Switch-Port/releases
You’ll need:
- A native Switch homebrew build of the Animal Crossing decompilation, not emulation
- 60 fps in handheld at stock clocks (dynamic resolution, 432p–720p)
- Docked, handheld and tabletop all work
- Video options for 60 or locked 30 fps and max resolution
HD texture packs aren’t supported. If you hit a bug, turn on Enable logging in the settings (− → Gameplay) and open an issue with the logs. The README explains how.
- Atmosphère, launched with title takeover (hold R on a game). Album mode isn’t supported.
- Your own USA disc image (GAFE01) as ISO, GCM or CISO, placed next to the .nro. No game assets are included.
- A backup of your saves. It’s a beta.
Credit to the people who did the real heavy lifting: ACreTeam and the ac-decomp contributors for the full decompilation, FlyingMeta and contributors for the PC port, and Zwaetschge for the Android port. Thanks also to FIX94 (fixNES) and centollOS (SwitchWaker). Full credits are in the README.

It also has a WiiU version.Batman Arkham Origins(PC or Xbox 360) should be ported to Nintendo Switch because there is no version on PS4,XBOX ONE, PS5 and Xbox Series.


