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CD-i Zelda receives fanmade PC remasters
The famous Link: The Faces of Evil and Zelda: Wand of Gamelon for the Philips CD-i have received well-deserved PC remasters by an amateur developer going by the name of Dopply, fixing many of the common issues and complaints such as the slow game speed, lackluster controls, and bringing them up to par with the year 2020. The games are now fully playable, and perhaps even enjoyable, without all of the issues plaguing the originals.
Link: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure video games developed by Animation Magic and published by Philips Interactive Media for the CD-i on 10th October 1993 in North America and 25th December 1993 in Europe.
Both games are based on The Legend of Zelda franchise, but aren't considered part of the official series, and were precursors to the infamous CD-i game Zelda's Adventure. The three Zelda CD-i games are considered among the worst in The Legend of Zelda game franchise.
And yet, for one amateur developer who goes by the name Dopply on Twitter, Link: The Faces of Evil and Zelda: The Wand of Gamelon were perfect games to learn how to use game engine GameMaker, and so, over the course of four years, both titles were given the remake treatment.
"I wanted to prove to myself that I could make a game," Dopply said in a FAQ. "It started as a joke between friends, but then I wanted to see if I could actually pull it off. I've flirted with game making for a while but never finished something. This was my chance to do that (well, over the course of four years, I guess). Over time, remastered versions of these notorious titles was something I wanted for myself as well."
Dopply's Link: The Faces of Evil and Zelda: The Wand of Gamelon include widescreen mode, remastered mode for less frustrating play, subtitles, touched up sprites, and unlockables. The games were remade from scratch, so movement, enemy spawns and various other bits and bobs are different. But the remakes are based on the originals and mimic them closely. "I did my best to create what I think a modern release of these games would look and play like," Dopply explained.
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Last edited by The Real Jdbye,