OutRun 2006: Coast 2 Coast - decomp

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r4dius

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Hi,

here's a work in progress decompilation / port of OutRun 2006: Coast 2 Coast,
it's being ported to PS5, MacOS (arm) and Switch, Xbox (unstested)

It's still not 100% decompiled / ported so there will be bugs, from my testing so farOutRun 2 SP runs can remain stuck at the end of the game,
Some menus are incorrect, and some options do not work yet, but most of the game is already playable and enjoyable
Once the decompilation / port is complete and the remaining issues are fixed, enhancements from at least https://github.com/emoose/OutRun2006Tweaks will be added.

switch_handheld-1.jpg


To get it working:

Create the following folder on your SD card:

/switch/outrun2/

Copy OutRun2006-NX.nro into this folder.

Then copy the Steam version of OutRun 2006: Coast 2 Coast into:

/switch/outrun2/

The Steam version contains a small ~1 MB OR2006C2C.EXE file.

Our build extracts the required content from this file, so we do not need to redistribute licensed game data.

Launch the NRO normally. On the first run, a message will appear indicating whether the extraction was successful or if an error occurred.

https://github.com/r4dius/outrun2-decomp/releases/tag/test-1

https://github.com/r4dius/outrun2-decomp
 
Hi,

here's a work in progress decompilation / port of OutRun 2006: Coast 2 Coast,
it's being ported to PS5, MacOS (arm) and Switch, Xbox (unstested)

It's still not 100% decompiled / ported so there will be bugs, from my testing so farOutRun 2 SP runs can remain stuck at the end of the game,
Some menus are incorrect, and some options do not work yet, but most of the game is already playable and enjoyable
Once the decompilation / port is complete and the remaining issues are fixed, enhancements from at least https://github.com/emoose/OutRun2006Tweaks will be added.

View attachment 594551

To get it working:

Create the following folder on your SD card:

/switch/outrun2/

Copy OutRun2006-NX.nro into this folder.

Then copy the Steam version of OutRun 2006: Coast 2 Coast into:

/switch/outrun2/

The Steam version contains a small ~1 MB OR2006C2C.EXE file.

Our build extracts the required content from this file, so we do not need to redistribute licensed game data.

Launch the NRO normally. On the first run, a message will appear indicating whether the extraction was successful or if an error occurred.

https://github.com/r4dius/outrun2-decomp/releases/tag/test-1

https://github.com/r4dius/outrun2-decomp
Amazing Work! Please don't abandon the project - This is already a great start!
Post automatically merged:

I still don't understand why SEGA didn't re-release this game for Switch. It's incredible; 20 years old and it still looks great.
Probably because of the Ferrari licenses
 
I can test it on a Xbox Series if you can compile it.
Thanks, I'll get back when it's 100% proper decompiled
Post automatically merged:

There are no car sounds. But running and looking great so far. So crisp.
Yeah escept for musci some sounds are strangely low, it'll be checked
 

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