HACHIBITTO - An MSX2 Fantasy Console

  • Thread starter Thread starter wavemotion
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The new user interface design looks great; MSX-DOS 2 is already working, and I've been able to run VGMPLAY MSX.
 

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Cool for fm-pac sound driver, however I liked more default sounds in v0.9. In 1.3 sounds more edgy without expansion.
Here I have a save state for v0.9 that make game freeze. Never happend that before. Interesting thing because I could load succesfully that save state only once, maybe I got more pleasent cpu registers / filled ram / vram during a gameplay to make it happen, idk. I can't repeat, replicate it again. It's only idea, but how about to add savestate backup in option menu just to make at least one .sav.bak file for savestate restore for those rare situations, but maybe that's only a fad whim.
 

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Version 1.3 is released! If you grabbed a version from yesterday that claimed to be 1.3, please re-download. I found and fixed a major MSX1 sprite glitching bug that was causing extra dark sprites to be rendered on legacy games.

https://github.com/wavemotion-dave/Hachibitto

Version 1.3 - 08-Oct-2026 by wavemotion-dave
  • Revamped UI with an icon-driven approach.
  • Fix for MSX1 sprite rendering - no more black shadow / glitches.
  • Two full cart slots + disk supported.
  • New undocumented Z80 opcodes added for improved accuracy.
  • Lots of other minor fixes and improvements under the hood.

As for bugs on 0.9... that feels like a lifetime ago. I'll try to reproduce on 1.3 which is lightyears cleaner than 0.9.

Next on my list is yet one more attempt at proper MSX-MUSIC. I'm hopeful but skeptical. Still waiting for a savior to come riding over the mountains who knows more about how audio design works.
 
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That's still a Verion 0.9 Save File. I've made more than 100 bug fixes since 0.9 - nobdy should be running anything but 1.3 at this point. Mentally, I can't go back several weeks to look at problems that might have existed on a buggy 0.9 version.
 

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