Homebrew [Release] The Legend of Zelda: Ocarina of Time N64 3DS Port

Andresac90

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A native port of Ocarina of Time (N64, NTSC-U 1.0) to the Nintendo 3DS, built on the zeldaret/oot decompilation. It is not an emulator: the game's own code runs on the 3DS CPU, and its graphics are drawn with the 3DS GPU.

Features
- New 3DS: 60 fps in 2D and in stereoscopic 3D (the game keeps the N64's 20 updates per second; frames in between are interpolated)
- Old 3DS: full game speed, 15-17 fps in the biggest scenes, more indoors
- Stereoscopic 3D with the 3D slider
- Touch screen: live minimap, C items, ocarina, boots, pause pages, HUD toggle
- C-Stick camera on New 3DS, widescreen option, saves on the SD card

No game data is included and no builds are shared: you build the CIA yourself from your own ROM (NTSC-U 1.0, .z64). Build instructions for Windows (WSL), macOS and Linux are in the README.
Requirements: a 3DS with Luma3DS, FBI, and the DSP firmware dump for sound.

Source and instructions: https://github.com/Andresac90/OOT-64-3DS-Port
Made with Claude.

 

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