Do you have a resized emummc?Minecraft Dungeons 2 doesn't launch successfully when using sys-patch 1.6.2.3; I've tested it on three different consoles running firmware 23.0.1 with the same result. Do you know if this is caused by sys-patch?
Do you have a resized emummc?Minecraft Dungeons 2 doesn't launch successfully when using sys-patch 1.6.2.3; I've tested it on three different consoles running firmware 23.0.1 with the same result. Do you know if this is caused by sys-patch?
May be you add #7429 thread's sigpatch together with your system patch can help.Minecraft Dungeons 2 doesn't launch successfully when using sys-patch 1.6.2.3; I've tested it on three different consoles running firmware 23.0.1 with the same result. Do you know if this is caused by sys-patch?
sys-patch does not need the addition of sigpatches, you most likely are incorrectly adding sys-patch to your sd card and/or not rebooting after having added it.May be you add #7429 thread's sigpatch together with your system patch can help.
Without this, all titles were dead before with the latest system patch in v23.0.0+ firmware.
It's a good game supports multi-player in a Switch.
On the other hand, with the #7429 sigpatch and the latest system patch in v23.0.1 firmware,
The Battle Cats Unite! can not be started.
NetherSX2 titles with a icon, shortcut can not be created on home screen. There is only a white icon with spinning circle on the home screen. This can only use 3 out of 4 CPU cores if titles starts in the applet instead of game shortcut in homescreen.
no, because your previous post states this line of misinformation:There is no problem with the latest syspatch(without sigpatch) or titles before upgrading to v23.0.0+ FW.
System can reboots normally.
All titles can be launched.
May be this incidates sys-patch was correctly added?
May be you add #7429 thread's sigpatch together with your system patch can help.
