AI Recomping Controversy, PC Games on Switch and more (ft. Scarlet) - Tempcast #99
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Sorry buttercup, but we can't put pandora back in the box.
We need ai models to shift over to HBM modules so they leave PC RAM alone, and then RAM will be cheap again.
It doesn't help that all of the RAM manufacturers are in collusion to basically do a price-fixing scheme.Memory companies have all the incentive in the world to build out production capacity, the bigger problem here is that the memory market is cyclical and, up until 5 minutes ago in historical terms, sales were high whenever standards changed (in-between DDR/GDDR versions) and moderate when they stayed the same. Now all memory that’s manufactured is either already spoken for or sold instantly which is *unusual* for that market. This causes a cooling effect in regards to otherwise obvious and surefire investment as there’s no foreseeable timeline for how long the market will need to stabilise (if it will stabilise at all - this may be the new normal for all we know and the usual cyclical pattern will flatten out long-term). On one hand the more you produce the more you sell, on the other you don’t want to build new fabs that may end up being dormant in the future. They’re cautious to avoid over expansion which causes shortages. Market testing phases like this are a pain in the ass for all parties involved. I assure you, if memory companies had the capacity to make *more money* without the prospect of long term loss, they’d jump right to it.

That’s what they’re being sued for, not necessarily what they’re doing. They’re private companies, they have no obligation to supply the market with anything, and it stands to reason that with limited fabrication capabilities they would focus on what sells the most, and for the most. They’re booked solid until what, end of 2027? They physically cannot produce more memory, that’s the extent of “manipulation” here.It doesn't help that all of the RAM manufacturers are in collusion to basically do a price-fixing scheme.
There are 3 ways to decompile code. Byte matching, instruction matching, and non-matching. All give you source code in the end that you can manipulate or use to port games.for that sort of things, I am pretty sure the AI creates deterministic tools that will not hallucinate.
But I could be wrong? maybe someone who has done this before can confirm?
It's hard to believe that they are not doing it, when it's not their first time. They have a pattern of behavior of doing this sort of thing.That’s what they’re being sued for, not necessarily what they’re doing. They’re private companies, they have no obligation to supply the market with anything, and it stands to reason that with limited fabrication capabilities they would focus on what sells the most, and for the most. They’re booked solid until what, end of 2027? They physically cannot produce more memory, that’s the extent of “manipulation” here.
A nonsenical code can be forked using AI to be better and renamed correctly,cleanened,improved.So the point is moot.If your goal is just to create PC port, sure. The AI can do that. It will probably eventually create a functionally-equivalent but nonsensical codebase full of fakematches (things that compile to the same binary, but are not anywhere close to what was in the original code) and without naming stuff properly.
Said codebase is effectively useless to humans afterwards (and possibly also AI, lacking context from the previous runs), because trying to understand what it does requires you to repeat the reverse engineering effort.
I mean just look at this AI Decomp of Banjo Kazooie. Does any of this code actually tell you anything about how the game works? https://gitlab.com/banjo.decomp/banjo-kazooie/-/blob/master/src/core2/code_C4B0.c
Compare with a decomp done properly:
https://github.com/zeldaret/oot/blob/main/src/code/z_collision_check.c
https://github.com/SMGCommunity/Petari/blob/master/src/Game/AreaObj/CollisionArea.cpp
I don’t.I'd rather have lower RAM and SSD prices myself.