Homebrew Sonic Unleashed Recompiled (Homebrew Port)

ChanseyIsTheBest

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https://github.com/givethesourceplox/UnleashedRecomp-NX/releases/tag/0.0.1

Not by me it's real it works performance is so-so at the moment, but I'm sure it will be get better.

For example I consider this just playable at 2397/1228/2733 at 540p and framerate will go below 20FPS depending on what you are doing.

Feels like we are living in a weird timeline with 360 homebrew ports on Switch haha
 
jesus fuck

(but it should've been 360p so the game can actually run, and be in perfect sync with the Xbox 360 namesake!)

(...and tbh I don't want to play Sonic Unleashed again, and if I did, it won't be on the Switch.)

Still, really cool.
 
Last edited by linkenski,
@ChanseyIsTheBest
Nice port!.. :wub:

540p is a little unplayable for me w/lightly overclocked OG Switch, but 768x432p (Resolution Scale at 60%) with 45 FPS capped overall looks like good-to-average, solid 7/10 to me. ^_^
 
Last edited by mathew77,
The scaling looks fine at 360p, and with CPU set to 1438 and GPU 460 and Mem 1600, I'm able to play it okay in Handheld mode. Looking forward to improvements and optimizations.
 
Does anyone know if there is a mod to remap the buttons for the switch ui and controls so you don't need to press B as A, etc.?
 
I have made gigantic optimizations to this port - at least 2x to 2.5x improvements in performance. 1020/460/1600 in handheld which are basically stock clocks performs basically close to the original 360 release of the game now. With overclock of course you can get much better performance as well. I hope these performance optimizations can apply to other 360 ports as well now and in the future.

https://github.com/ChanseyIsTheBest/UnleashedRecomp-NX/releases/tag/0.0.4


 
I have made gigantic optimizations to this port - at least 2x to 2.5x improvements in performance. 1020/460/1600 in handheld which are basically stock clocks performs basically close to the original 360 release of the game now. With overclock of course you can get much better performance as well. I hope these performance optimizations can apply to other 360 ports as well now and in the future.

https://github.com/ChanseyIsTheBest/UnleashedRecomp-NX/releases/tag/0.0.4



Excellent work, thank you! The game manages to run on my Erista at a stable 30fps at almost all times (Adabat remains undefeated, as expected lol) with an increased resolution compared to 0.0.3, and with a far less demanding overclock!

I'd like to ask you to take a look at this small visual issue however, regarding Sonic's and Amy's eyes. They look extremely dark during the day, even in cutscenes, though how dark they get varies. This seems to affect Chip and Tails as well.
1790842838756.jpeg
 
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Excellent work, thank you! The game manages to run on my Erista at a stable 30fps at almost all times (Adabat remains undefeated, as expected lol) with an increased resolution compared to 0.0.3, and with a far less demanding overclock!

I'd like to ask you to take a look at this small visual issue however, regarding Sonic's and Amy's eyes. They look extremely dark during the day, even in cutscenes, though how dark they get varies. This seems to affect Chip and Tails as well.
View attachment 593442
I went back and checked 0.0.3 and I can confirm that this is a regression. I'll try and fix it. Going back to 0.0.3 surprised me with the old performance XD. I'll also put out another performance update soon there's still a bit more to be squeezed out. Probably like a 15% FPS boost in CPU limited situations especially explosions/crashing into many objects.
 
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I went back and checked 0.0.3 and I can confirm that this is a regression. I'll try and fix it. Going back to 0.0.3 surprised me with the old performance XD. I'll also put out another performance update soon there's still a bit more to be squeezed out. Probably like a 15% FPS boost in CPU limited situations especially explosions/crashing into many objects.
Thank you for taking a look at this, and for all of your work on the ports!
 
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