ROM Hack RELEASE 60 FPS Cheats for NSwitch

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What's Your Experience After applying 60 FPS Cheats?


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Hey everyone, is a Switch absolutely necessary to use cheats like this? I play on an emulator, and there's a game I'd like to run at 60 fps. I managed to achieve a few important things, but the animations always run at 2x speed, and I have no idea how to fix it.
Without providing game title we can't help you.
Not every cheat that works on Switch will work on emu, and the other way around
 
It's *Tokyo Mirage Sessions #FE Encore*; what I really want to achieve is making the animations slower.
Without providing game title we can't help you.
Not every cheat that works on Switch will work on emu, and the other way around
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I discovered other things—like how to configure the timing and such—but I'm still having trouble with the animations. In the Wii U version, this was achieved by changing just a single value, but in this case, I haven't the faintest idea.
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I found this, but of course, it's for the Switch, and I'm not sure if it could be used as a cheat on an emulator: https://github.com/masagrator/FPSLo...atches/0100A9400C9C2000/33463E11899166BB.yaml
 
Last edited by Gaprelrose,
Well, you can do this, the problem is that there are animations that move based on frames, to be exact the camera.
Tokyo mirage sesions encore 60 fps
[1 - Triple Buffer]
04000000 002F3CD8 E3A01003
04000000 0035C218 E3A00003
04000000 0035C2C0 E3A02003
04000000 0035C2D0 E3A02003

[2 - Animation Speed - Code Cave Hook]
04000000 001CE4B4 EA0C85C9

[2 - Animation Speed - Code Cave Body]
04000000 004EFBE0 E28F0616
04000000 004EFBE4 E30D1318
04000000 004EFBE8 E0800001
04000000 004EFBEC E3A01802
04000000 004EFBF0 E0800001
04000000 004EFBF4 ED909A00
04000000 004EFBF8 EAF37A2E

[3 - Movement Speed - Code Cave Hook]
04000000 0020B750 EA0B9129

[3 - Movement Speed - Code Cave Body]
04000000 004EFBFC E28F0616
04000000 004EFC00 E30D62FC
04000000 004EFC04 E0800006
04000000 004EFC08 E3A06802
04000000 004EFC0C E0800006
04000000 004EFC10 ED901A00
04000000 004EFC14 EAF46ECE

[4 - FPS Target - 30 FPS (original)]
04000000 01B1CF00 3D088889

[4 - FPS Target - 60 FPS]
04000000 01B1CF00 3C888889
 
Last edited by Gaprelrose,
We need a 60fps cheat for LOTR War in the north, FPS Locker doesn't work to increase FPS

TID: 01004D501F078000
BID: B18F4EAC4D5148A1
 
We need a 60fps cheat for LOTR War in the north, FPS Locker doesn't work to increase FPS

TID: 01004D501F078000
BID: B18F4EAC4D5148A1
I added FPSLocker patch for it. But since it's another Aspyr published port of old game, of course they needed to add something nice.

Game locks to unstable 59 FPS max when choosing 60 FPS target. If you will try to remove that lock, you get image tearing. :) So have fun at 59 FPS.
 
Last edited by masagrator,
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I added FPSLocker patch for it. But since it's another Aspyr published port of old game, of course they needed to add something nice.

Game locks to unstable 59 FPS max. If you will try to remove it, you get image tearing at all FPS targets. So I decided to not touch it all. Have fun at 59 FPS. :)
Better at 59fps now, than 30 FPS before 😅thank you for the cheat
 
Hi, I tried searching for Animal Crossing (latest version 3.0.3) and it says that is listed in Warehouse but config not available, so it doesn't download anything (I can unlock it to 60 but speed-up animations and sounds).
Can someone please help me how to fix this/where to grab it and configure it?
Ty
 
Hi, I tried searching for Animal Crossing (latest version 3.0.3) and it says that is listed in Warehouse but config not available, so it doesn't download anything (I can unlock it to 60 but speed-up animations and sounds).
Can someone please help me how to fix this/where to grab it and configure it?
Ty
There is no 60 FPS for Animal Crossing. Even AC devs gave up when doing Switch 2 release as it still runs at 30 FPS.
 
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Graveyard Keeper 2 v1.0.2 — 60 FPS patch for Nintendo Switch

Hi everyone!

I'm sharing a 60 FPS patch for Graveyard Keeper 2 on Nintendo Switch.

Tested on my Nintendo Switch OLED running Atmosphère with FPSLocker set to 60 FPS. It works well in my testing so far. Performance in all areas and during longer sessions has not been fully tested, so a locked 60 FPS everywhere is not guaranteed.

Compatibility
Game version: 1.0.2
Title ID: 0100005027A18000
Build ID: D8AEEEB4E7F1AB63

This patch is specific to the Build ID above. Other updates will need a separate patch.

What it changes
The patch changes Unity's vSyncCount from 2 to 1 and targetFrameRate from 30 to 60.

It does not change CPU/GPU clocks or resolution, and does not directly modify game-speed or physics settings.

Installation
1. Fully close the game.
2. Extract the attached ZIP.
3. Copy the atmosphere folder to the root of your microSD card, merging it with the existing folder.
4. Launch the game again.
5. If you use FPSLocker, set its target to 60 FPS.

The patch file should be inside:
atmosphere/exefs_patches/GK2-60FPS/

This is an Atmosphère ExeFS patch. It applies automatically when the game starts; there is nothing to enable in EdiZon.

Uninstallation
Close the game, delete only the GK2-60FPS folder from atmosphere/exefs_patches/, then launch the game again.

Feedback
If you test it, please report:
- Handheld or docked mode.
- Your CPU/GPU/RAM clocks, if changed.
- Observed FPS and the location tested.
- Any crashes, animation issues, or unexpected gameplay speed changes.

The patch was created with assistance from OpenAI Codex and tested by me on real hardware.

The archive contains only the patch and documentation. No game executable, ROM, or console keys are included.
 

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The patch changes Unity's vSyncCount from 2 to 1 and targetFrameRate from 30 to 60.
If you do only this, then FPSLocker should work as is, exefs patch not needed.

Also targetframerate doesn't have any impact on Unity framework, it's just a convenient way to set/get value that is barely used by any game, so i would be surprised if it's used at all.
Post automatically merged:

Ah right, i forgot about this new Unity feature where it copies at boot vSyncCount to separate struct and enforces its own vsync based fps lock. This is very recent and found only 2 games using it. So it may be the third one. You can easily find if it's true by changing refresh rate, fps lock should stay at half of refresh rate.
 
Last edited by masagrator,
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If you do only this, then FPSLocker should work as is, exefs patch not needed.

Also targetframerate doesn't have any impact on Unity framework, it's just a convenient way to set/get value that is barely used by any game, so i would be surprised if it's used at all.
Post automatically merged:

Ah right, i forgot about this new Unity feature where it copies at boot vSyncCount to separate struct and enforces its own vsync based fps lock. This is very recent and found only 2 games using it. So it may be the third one. You can easily find if it's true by changing refresh rate, fps lock should stay at half of refresh rate.
I will try this in future. For now, it works for me, and I'm happy with it! Thank you!
 

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