Interesting. I generated the cache on Windows, and it still has to generate in game, but it seemed to be much faster than before. Maybe I need to fire up the Linux machine and see if there's a noticeable difference.
I cannot guarantee cache functioning from linux. So please just OC your CPU and generate it once and it will be easier.Cache not working here... Generated with Linux (45MB and 12MB) and pipeline is always generating... Even worse than launching the game with deleted db.
I cannot guarantee cache functioning from linux. So please just OC your CPU and generate it once and it will be easier.
Did you find the cause?Also, there seems to be a performance regression in cpu heavy scenario, unsure what is the cause. Will have to diagnose it.
I don't like your tone, mister.I cannot guarantee cache functioning from linux. So please just OC your CPU and generate it once and it will be easier.
That would be nice, as I noticed that my previous recommendation of copying the cache files from the PC version still has the downside of building the pipelines every time a new object appears onscreen, it just does it faster. So I found a different workaround: warp to every single area and room in the game. You just need to enter the room and as soon as it loads immediately warp to the next one. After that the game will always generate the entire pipeline at launch.it could be added the option for pre compile the cache before playing like the pc version ?

No, that port is closed source software made by a person who has personally attacked me with racial slurs and all multiple times. So it will never be merged.related in any way to https://github.com/givethesourceplox/dusklight-NX/? will be merged?