Emulation Emulator Cemu - Wii U Emulator - Switch Port

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What drive formats does USB Support work with. I formatted my external drive with NTFS and Cemu doesn't recognize it.
i personally used exfat, has worked just right, and can transfer over 4gb files
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tried both Ghosts and BO2 on V1 switch with safe max OC, logo boot sceen a lil choppy (especially BO2), intro cutscene and menu smooth, the game freezes as soon gameplay starts
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also forgot to mention i installed the updates for both games and BO2 main menu runs worst when loading in usually freezing, let me know if you want video, for you to get this far you need triple buffering off at the very least
Has anyone tested Cod Black Ops 2 Zombies and seen what OC you need?
update to what i previously wrote, havent done opened BO2 yet but downloaded the .wua for both CODS and started Ghosts and CEMU froze while walking in the opening scene, FINALLY GOT INTO GAMEPLAY THO
 
Last edited by CoolioOnSwitch,
Hello, I'm trying to get Wind Waker HD and Paper Mario: Color Splash working on my Switch (version 1) without overclocking, but Atmosphere crashes. I don't know what the problem is. Can you help me, please? Thank you.
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I tested the decompressed format and the WUA format, but nothing changes.
 
Hello, I'm trying to get Wind Waker HD and Paper Mario: Color Splash working on my Switch (version 1) without overclocking, but Atmosphere crashes. I don't know what the problem is. Can you help me, please? Thank you.
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I tested the decompressed format and the WUA format, but nothing changes.
Wind waker HD is not playable without overclocking, not sure about paper mario
 
Wind waker HD is not playable without overclocking, not sure about paper mario
ok thanks for the reply
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By the way, when I try to put a .wua file on the SD card, it says it's too large. How do I get around that?
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As you said, Wind Waker HD is working perfectly for now. It's Paper Mario Color Splash that I can't get to work because the .wua file is too large.
 
Last edited by FredericVincent0,
ok thanks for the reply
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By the way, when I try to put a .wua file on the SD card, it says it's too large. How do I get around that?
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As you said, Wind Waker HD is working perfectly for now. It's Paper Mario Color Splash that I can't get to work because the .wua file is too large.
transfer using DBI or goldleaf, if its formatted in fat32 it will be restricted to a 4gb transfer limit
 
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My SD Card is on FAT32, cba to format everything again to exFAT, is there a way to run games >4GB on FAT32 ?
transfer using DBI or goldleaf, if its formatted in fat32 it will be restricted to a 4gb transfer limit
do the following, use DBI mtp connection to overwrite transfer limit
 
but that only works for installing switch games no?

Use DBI's MTP Connection. It moves any files you may want to the SD card and even split files larger than 4GB in such a way that they can still be used on emulators.


DBI can do a lot of things beyond installing Switch games
 
Use DBI's MTP Connection. It moves any files you may want to the SD card and even split files larger than 4GB in such a way that they can still be used on emulators.


DBI can do a lot of things beyond installing Switch games
How? Transferring files larger than 4GB with DBI splits it in parts like 01 02 03... the emulator doesn't even recognize them to open.
 
How? Transferring files larger than 4GB with DBI splits it in parts like 01 02 03... the emulator doesn't even recognize them to open.

If you use DBI and use a program like SwiftMTP you can put files bigger than 4GBs on your SD card through wired connection on PC
 
I get that but how will the emulator recognize the slip files as a game rom?
I transfered via mtp and i have the whole file on my sd card. You can theoretically split the file (for example with winrar) and rebuild it on your sd card. You just have to circumvent the 4gb transfer limit. Mtp archives that by sending your file via chunks
 

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