Tiny Toons Adventures DX 2 (Montana's Movie Madness) for Game Boy : colorization project

  • Thread starter Thread starter Brand Newman
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Hey Brand, any news on the project? Kinda worries me that it's been silent for a month by now...
Well, he delivered with the first TTA game and it took him several months as well (which is totally fine) so I have no doubts he'll deliver again at some point.
 
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You can call me impatient all you want but I literally haven't been checking this thread until now.

There has been several uodates my guess is that part of the delay is changing sprites this time around, not just coloring them.
 
Hey Brand, any news on the project? Kinda worries me that it's been silent for a month by now...
I'm still working on it on a daily basis, but my progress aren't really obvious, because I'm thoroughly making each level load custom tilesets, have their own palettes, that kind of things.
A lot of difficulties come from the fact that the game has a lot of portraits, so you have to identify a point where you can tell it which level it is, otherwise it will always show Montana Max.
But I'm on vacation since yesterday, so I'll have more time for the next 15 days : I'll try to publish some snapshots from the bonus game (which I am on right now), and I can tell you the levels all load correctly, apart from the animated parts (platforms collapsing, that kind of things).
The big challenge will be Gogo's wheel, because the characters are numerous and require more colors than the game boy color normally can show at once, but I have a plan.
Oh, and I'm anticipating the trailer a lot this time, because this will require some work, but I think you might like it very much!
Thank you for your patience.
 
I'm still working on it on a daily basis, but my progress aren't really obvious, because I'm thoroughly making each level load custom tilesets, have their own palettes, that kind of things.
A lot of difficulties come from the fact that the game has a lot of portraits, so you have to identify a point where you can tell it which level it is, otherwise it will always show Montana Max.
But I'm on vacation since yesterday, so I'll have more time for the next 15 days : I'll try to publish some snapshots from the bonus game (which I am on right now), and I can tell you the levels all load correctly, apart from the animated parts (platforms collapsing, that kind of things).
The big challenge will be Gogo's wheel, because the characters are numerous and require more colors than the game boy color normally can show at once, but I have a plan.
Oh, and I'm anticipating the trailer a lot this time, because this will require some work, but I think you might like it very much!
Thank you for your patience.
Take all the time you need and don't stress yourself out ;)
 
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Just a little update on my #tinytoon colorization patch for #gameboycolor. I'm currently doing a lot of coding that doesn't necessarily translate into visible results, but here's my completed Bookworm's scene. Had to restrain myself with shadows and overlay, because Sweetie kept ending up legless! 😆

Wormpanic.png
 
Just a little update on my #tinytoon colorization patch for #gameboycolor. I'm currently doing a lot of coding that doesn't necessarily translate into visible results, but here's my completed Bookworm's scene. Had to restrain myself with shadows and overlay, because Sweetie kept ending up legless! 😆
Wow, Bookworm's looking pretty horrified there. And talk of Sweetie through the magnifying glass...
 
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