ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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Hello all. Could someone help or point me to a resource which could. Or to another thread if this isn't the best place.

TLDR: Need help porting a scout always successful cheat. It’s not a basic address write; I’m trying to find the right scout success function / RVA to patch for the latest build

I'm trying to make a 'scout always successful' cheat for Dragon Quest Monsters: The Dark Prince v1.06 (latest/EU)
Title ID: 0100A77018EA0000
BID: 99C5DEFFA2A401BA

The scouting feature, where you capture monsters similar to pokemon, is derived from a round of attacks onto the monster and it will join you depending on it's dmg taken, defence etc... Attached is the excerpt of the calculation's fields, properties and methods I found for it in the dump.cs.

I have been successful making player body cheats, increasing battle speed and enemy spawn distance. But I cannot figure this out.

I tried to rebase one of Tom's old cheats, by going to the address at ActionResult.Scout.isSuccess. RVA: 03E83C50 and changing it from

A9BD7BFD

to a cheat:

04000000 03E83C50 B9402100

04000000 03E83C50 52807D00

Having replaced Toms RVA of 02F199D4 to my 03E.. for the new build. This did not work. And finding a single value I can change to always ensure success seems difficult.

I feel like having to make a long cheat changing attack multipliers etc isn't the route as a simple
04000000 02F199D4 B9402100
04000000 02F199D4 52807D00
Worked in the past.
 

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Hello all. Could someone help or point me to a resource which could. Or to another thread if this isn't the best place.

TLDR: Need help porting a scout always successful cheat. It’s not a basic address write; I’m trying to find the right scout success function / RVA to patch for the latest build

I'm trying to make a 'scout always successful' cheat for Dragon Quest Monsters: The Dark Prince v1.06 (latest/EU)
Title ID: 0100A77018EA0000
BID: 99C5DEFFA2A401BA

The scouting feature, where you capture monsters similar to pokemon, is derived from a round of attacks onto the monster and it will join you depending on it's dmg taken, defence etc... Attached is the excerpt of the calculation's fields, properties and methods I found for it in the dump.cs.

I have been successful making player body cheats, increasing battle speed and enemy spawn distance. But I cannot figure this out.

I tried to rebase one of Tom's old cheats, by going to the address at ActionResult.Scout.isSuccess. RVA: 03E83C50 and changing it from

A9BD7BFD

to a cheat:

04000000 03E83C50 B9402100

04000000 03E83C50 52807D00

Having replaced Toms RVA of 02F199D4 to my 03E.. for the new build. This did not work. And finding a single value I can change to always ensure success seems difficult.

I feel like having to make a long cheat changing attack multipliers etc isn't the route as a simple
04000000 02F199D4 B9402100
04000000 02F199D4 52807D00
Worked in the past.
This game is unity, what you need to do is to find the function name of the old one that works, then look for the same function name in the new version. Study the old logic and if the new logic is different you have to figure it out. Should be mostly a walk in the park since you have something that works before your scope of investigation is very narrow.

if you are sure this is fetching the value you want you try easy template on it
[Main+R0+0x0003E83C50] = 0xB9402100 ldr w0, [x8, #0x20]

this is only good if you are very sure w0 is really the one you want to hack, when in doubt you should always hack both
[Main+R0+0x0003E83C50] = 0x52807D00 mov w0, #0x3e8

that means
mov w0, #0x3e8
str w0, [x8, #0x20]
 
Last edited by TomSwitch,
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anyone have a working cheat for
DORAEMON STORY OF SEASONS Friends of the Great Kingdom [US]
TID: 01008EE0177A8000
BID: 885273C49EA2D61C
Version: 1.3.0

im using crazy_p version but not work.
 
This game is unity, what you need to do is to find the function name of the old one that works, then look for the same function name in the new version. Study the old logic and if the new logic is different you have to figure it out. Should be mostly a walk in the park since you have something that works before your scope of investigation is very narrow.

if you are sure this is fetching the value you want you try easy template on it
[Main+R0+0x0003E83C50] = 0xB9402100 ldr w0, [x8, #0x20]

this is only good if you are very sure w0 is really the one you want to hack, when in doubt you should always hack both
[Main+R0+0x0003E83C50] = 0x52807D00 mov w0, #0x3e8

that means
mov w0, #0x3e8
str w0, [x8, #0x20]
Thank you! That worked at C10. It only activated once then needed to be reset.

I tried to make an asm hook but in the process I had broken and fixed and broken the cheat over again since your reply.

Currently at m+...c10 i have
mov w0, #0x3e8 and c14 is set to rtn.
When I try to set c14 to str w0, [x8, #0x20] the game crashes.

Could you advise me on this? My Asm composer is set as such:
/* Undefined label: = */cave_start = 0x03e83c10

b code1+4

a. .word 100

/* Undefined label: = */ cave start = Ox3E83C50

/* Undefined label: m_60BD480 */ b m_60BD480

/* Undefined label:= */ cave_start = Ox60BD480

stp x25, x26, [sp, 0x90]
 
Can you please visit the game one more time for the mana/spell? I know you are only in the intro of the game. I can give you my save files to skip where the mana is unlocked and put the inf mana cheat? Only if you are not that busy. :)
Have you managed to find any cheat file to give unlimited mana? The file i'm using from Tom ( this file ) the [mana?] cheat doesn't do anything for me, it still depletes after i cast a spell. I'm no good with this kinda stuff so i can't figure out how to do it on my own either :unsure:
 
Thank you! That worked at C10. It only activated once then needed to be reset.

I tried to make an asm hook but in the process I had broken and fixed and broken the cheat over again since your reply.

Currently at m+...c10 i have
mov w0, #0x3e8 and c14 is set to rtn.
When I try to set c14 to str w0, [x8, #0x20] the game crashes.

Could you advise me on this? My Asm composer is set as such:
/* Undefined label: = */cave_start = 0x03e83c10

b code1+4

a. .word 100

/* Undefined label: = */ cave start = Ox3E83C50

/* Undefined label: m_60BD480 */ b m_60BD480

/* Undefined label:= */ cave_start = Ox60BD480

stp x25, x26, [sp, 0x90]
I don't understand your post.
1784250882044.png

Press this button to generate easy asm hack

Post automatically merged:

Have you managed to find any cheat file to give unlimited mana? The file i'm using from Tom ( this file ) the [mana?] cheat doesn't do anything for me, it still depletes after i cast a spell. I'm no good with this kinda stuff so i can't figure out how to do it on my own either :unsure:
 
Last edited by TomSwitch,
Have you managed to find any cheat file to give unlimited mana? The file i'm using from Tom ( this file ) the [mana?] cheat doesn't do anything for me, it still depletes after i cast a spell. I'm no good with this kinda stuff so i can't figure out how to do it on my own either :unsure:
Hi! Yeah, it was created by @TomSwitch as well in the cheat group. He did not test it but I tested it and working. you can add it up.

[mana]
04000000 0BB7F964 BD401100
04000000 0BB7F964 14231E9F
04000000 0C4473E0 1C000060
04000000 0C4473E4 BD001100
04000000 0C4473E8 17DCE160
04000000 0C4473EC 42C80000
 
Im looking for cheats for v1.0.0 of Super Dragon Ball Heroes World Mission v1.0.0

Tittle ID 0100e5e00c464000
BUILD ID 35712a42cf7d37c9
 
View attachment 582494
A big disappointment of a demo
2026071702141100-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

A even bigger disappointment of a full game
[Breeze beta108.4c Rage District - Humanity Armageddon 1.0.0 TID: 0100D5902774C000 BID: 118C923881037DC0]

{Mastercode by Nic87}
08000000 06B5DCD0 35000088 B9402008
08000000 06B5DCD8 B9006001 D503201F
08000000 06B5DCE0 D503201F 16BEAACE
08000000 06B5DCE8 B9405A68 17FFFFFD
08000000 06B5DCF0 B9405E68 B9005E68
08000000 06B5DCF8 B9406109 16BF2D0A
08000000 06B5DD00 16BEE92C B9006509
08000000 06B5DD08 B900AD09 528000A9
08000000 06B5DD10 16BED4AB B940AD09
04000000 01B08814 B9006001
04000000 01B2911C B9405E68
04000000 01B181B0 B9406509
04000000 01B12FBC B940AD09

[Inf HP]
04000000 01B08814 1541552F
04000000 06B5DCD8 B9405C01

[One Hit Kill]
04000000 01B08814 1541552F
04000000 06B5DCE4 52800001

[Inf Ammo (No Reload)]
04000000 01B2911C 1540D2F4

[Inf Ammo Clip/Magazine]
04000000 01B181B0 154116D3

[Inf Grenades]
04000000 01B12FBC 15412B53
 

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